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| | RP War 2v2's [Started] | |
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+7Firebreath Necruta Dragonecro0987 Kitty Mew Mew Tamashii Alisae Oshu 11 posters | |
Author | Message |
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Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: RP War 2v2's [Started] Mon Sep 28, 2015 9:46 pm | |
| Ok 2 will be paired to fight another 2 group of people in a tournament. You will be randomized but i've created a Chalonge sign up sheet. If you are interested sign up, ill make sure the sign ups are long enough for everyone interested to join, join, but i prefer it to be done within a day or so ^^
http://challonge.com/tournaments/signup/M3vHoCG3Qo
YOU HAVE TO POST YOUR CHARACTER SHEET
Last edited by Firebreath on Thu Oct 01, 2015 9:13 pm; edited 1 time in total | |
| | | Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 9:52 pm | |
| Name: Math Age: 41 Height: 5'11'' Power: He has the ability to create a sword based on his opponents powers or any other person with abilities within his area.
Your character sheets dont have to be so complicated, just make it simple like mines. | |
| | | Oshu Mod
Posts : 2378 Join date : 2014-09-12 Age : 25 Location : your mom >.>
Character sheet Name: Kino Nagai Health: (1000/1000) Mana: (0/0)
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 9:54 pm | |
| Name: Kino Gender: male Age + Birthdate: actual age is unknown but appears to be 18 years of age.
Personality: unknown for now Likes: sword's, loyalty, Dislikes: gun's, traitor's, Phobias: Hoplophobia – fear of firearms Aspirations: to one day find out the limit of his ability's
Weapons: two dual wield sword's. the swords are made out of a unknown material that is near indestructible. he can materialize the sword whenever he needs them, he does not need to materialize them both at the same time. using his own energy he can cause energy to form around the blades of the sword's, the color of the energy is random, the energy gives the sword extra cutting power and extra damage, making it so it can cut through most objects with eas that is not a weapon as well as deflect projectiles. the energy remains on the blades for 5 action's and cannot use this for 2 action's. (description of the sword's: https://i.imgur.com/gOylHVV.png ) Fighting Style: sword combat.
Face-Claim: https://i.imgur.com/PLLkfBg.png Weight: 130lb Hair Color: in pic Eye Color: in pic Height: 5'10 Special Traits: he has reached the peak of human performance, and his agility, strength, dexterity, and speed are near unmatched. he has been trained in various style of fighting, including most martial arts, wrestling, kickboxing, etc. In addition, his mastery of weaponry is outstanding, and he has either already learned how to use most weapons, or is able to adjust to one quickly due to his experience. he cannot age or die of old age.
Last edited by Mokie's Bitch on Tue Sep 29, 2015 10:09 pm; edited 2 times in total (Reason for editing : fixing some thing's) | |
| | | Ulti-Apelio Diamond
Posts : 1519 Join date : 2015-06-05
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 10:11 pm | |
| Name: Ren Kagari Age: 25 Height: 6'5" Race: Fox/Cyborg Face Claim: - Ren:
Weapons: Short shurikens with five points. Cybernetic body parts. Control of machines with wireless connections. His entire body is a weapon, and he has guns....everywhere. Body is not conductive, unaffected by magnetism, and cannot be shut down with an electromagnetic pulse or wave. Immune to enemy electricity of all forms due to cybernetic negation. Powers: Acids and Vapors. Can self heal/regenerate with them if he breathes or drinks them. His cybernetics self heal over a short time, and even regenerate. Mind cannot be read, unless forced upon by the DM. If that is the case, his mind eratically changes to the point where he is absolutely unpredictable. He chooses who to burn or poison, so his partner is safe. (Which means friendly fire disabled.) NONE of his abilities are supernatural. He has everything a cyborg normally has, an ion cannon in his arm like Samus, rocket jumps, propelled punches, and mid air maneuverability. Name: Vapor Style Effect: Ren can emit various vapors and gases, both poisonous, and non-poisonous. Those who are immune to that of the sort are still affected, because the gases have a special property to force them to take effect. Only he is immune to his own skills. He is immune to other toxins and poisons. Name: Acid Fog Effect: Exactly what it is. Different kinds of acids can be formed into a cloud around him, and nearing him would result in serious burning and melting. He can also blow a concentrated air beam of acids/gases towards the opponent with a long range. If it is acid, it would easily burn a hole near instantly. Name: Acid Rain Effect: You can already tell Name:My Chemical Romance Effect:Upon physical contact, his palms and sole of his feet, basically everywhere, secrete special acids that break down oils in the skin and protein, made for destroying flesh. It can also burn right through metal. Name: Acid Destruction Effect: Various modules open up, including some pipes, and a sea of acid if shot towards the opponent, or flows out quickly like a waterflaw, creating waves of his acids. All of his strongest acids have a PH scale of 0, which is most acidic, but can go to 7. He can also harden the acid into an acidic shield for defense or a blade, making it useful to destroy aror and weapons.
Last edited by Ulti-Apelio on Fri Oct 02, 2015 4:21 pm; edited 8 times in total | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 10:14 pm | |
| Well,my oh said simplistic, so...
Name: Malice Gender: Female Age: 17-20 Personality: Evil as all hell Goal: Transdimensional Domination Powers: I'll explain it in detail later, but the general jist is: Electricity Magnetism Emotion Night
Last edited by Holy Night Priscilla on Wed Sep 30, 2015 8:34 pm; edited 2 times in total | |
| | | Alisae Diamond
Posts : 1796 Join date : 2015-05-10 Age : 25
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 10:15 pm | |
| Name: Harblu G.C. Note: I Just copied the sheet for Harblu and Clementine. Clementine is her twin that I am not using, so her sheet is not posted.Gender: F Age + Birthdate: 18 | 7/21/1997 Personality: Harblu and Clementine are close to opposites, however they are not 100% opposites. They share similar, outgoing personalities. However Clementine is bubbly, Harblu is Serious. They are both very social. Clementine rarely thinks before doing anything, while Harblu always thinks. Clementine has patients, while Harblu doesn't majority of the time. Likes: Clementine: Cooking, Socializing, Eating | Harblu: War, Maps, Fire Dislikes: Clementine: Maps, Spiders, Guns | Harblu: Cooking, Repetition, Idiots Phobias: To be seperated from her twin sister. Aspirations: To be the best in their craft. Weapons: Clementine: Frying Pan and other cooking utensils | Harblu: Crossbow, Medigun, and a Bonesaw she calls the "Ubersaw" Fighting Style: They don't fight. Clementine Cooks and Harblue is a medic. Face-Claim: https://i.imgur.com/nQl9HJz.jpg The Left is Clementine, the Right is Harblu. Weight: 100 Pounds Hair Color: Clementine: White | Harblu: Red Eye Color: Clementine: Blue | Harblu: Red Height: 5 '5' Special Traits: They're twins. History: Clementine and Harblu are twins. Most times they do not get along however deep down they argue with each other because they know they can forgive each other and love each other. Harblu proceeded the route of war and heath, while Clementine proceeded her studies in Food and cooking. Both have earned some respect for they're respective fields. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Harblu's Crossbow:
Name: Overseer's Shot Range: Varies Rate of Fire: Single Shot Reload Time: 1 Post Clip Size: 1 Description: Harblu's Crossbow. Instead of arrows it fires bolts. The Damage/Health/Duration increases depending on Range. THIS IS NOT A SKILL. Harblu's ammo most hit her target for their effects to take place. Depending on the range, her shots will get harder and harder to hit. Her Crossbow will automaticly store all of Harblu's Bolts. She can chose from the following Bolts.
Name: Tranquilizer Bolt Cost: 2 Per Shot Duration: Short: 2 Posts | Medium: 5 Posts | Long: 10 Posts | VERY LONG: 20 Posts Cooldown: 5 Posts Description: Bolts that puts the body to sleep instead of damaging them. The amount of posts the target is asleep decides on the range it was fired from. If an ally is shot with a Tranquilzer Bolt, they will be given sleep immunity.
Name: Harblu's Bolt Cost: 1 Per Shot Health Healed: Short: 25% | Medium: 50% | Long: 100% | VERY LONG: 125% Damage Delt: Short: 12.5% | Medium: 25% | Long: 50% | VERY LONG: 75% Description: Bolts that either does damage to enemies or heal the target's health depending on Range. The amount of health healed decides on the range it was fired from. Damage depends on Range from which it was fired.
Name: Energy Bolt Cost: 3 Per Shot Energy Restored: Short: 2 | Medium: 6 | Long: 12 | VERY LONG: 25 Energy Drained: Short: 4 | Medium: 8 | Long: 15 | VERY LONG: 25 Cooldown: 3 Posts Description: Bolts that heals the target's energy depending on Range. The amount of energy restored decides on the range it was fired from. This will drain energy when it hurts an enemy.
Name: Curing Bolt Cost: 5 Per Shot Cooldown: 5 Posts Description: On hit of an ally, Harblu will cure any status that her ally has.
Name: Cooldown Bolt Cost: 5 Per Shot Cooldown Reduced: Short: 12.125% | Medium: 25.5% | Long: 50% | VERY LONG: 100% Cooldown: 10 Posts Description A bolt that reduces an allys cooldown. Cooldown reduced depends on range. This will not reduce cooldowns on skills that have a 1 chapter or longer cooldown.
- Harblu's Mediguns:
Name: Pregame Healing Cost: At the start of any mission or dungeon that does not start right away. (meaning the characters travel to the mission/dungeon's location). Description: When Harblu arrives at the desintation of the mission, all of Harblu's allies will have 105% Energy, and 150% Health. Harblu will have 100% ubercharge on one of her mediguns. The energy buff will drain 1 per post when its over the max amount of energy.
Name: Medigun's Law. Description: Harblu can only use 1 medigun at a time. However if Harblu is using Kritzkrieg while Alanna is using Ubercharge, they can both Kritz and Uber the same Target. You CANNOT Heal people and use a different ability or fire a weapon at the same time. Each medigun has its own ubercharge. During any pop, Harblu can only heal 1 target. Harblu cannot heal herself. Switching from Medigun A to Medigun B, Medigun A will have all of its ubercharged erased.
Name: Ubercharge Cost: N/A (3 to pop “Uber”) Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 150% health. For every 2.5% / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 8 posts of straight up healing. At 100% Ubercharge, Harblu can Pop “Uber” making their target invincible to everything for 4 posts.
Name: Kritzkreig Cost: N/A (3 to pop “Kritz”) Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 150% health. For every 3.125% / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 6 posts of straight up healing. At 100% Ubercharge, Harblu can Pop “Kritz” making their target deal 3x damage to anyone for 4 posts.
Name: Quick Fix Cost: N/A (6 to pop "Quick") Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 125% health. For every 33.6 / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 6 posts of straight up healing.Harblu can fly with a target that is flying, and move as fast as her healing target is moving. At 100% Ubercharge, Harblu can Pop “Quick” which grants immunity to movement-impairing effects increases healing by 300%, will fully heal energy (target only), and will remove any status on Harblu and her target.
Name: Defibulator Cost: 100% Ubercharge on any medigun + 10 energy Range: Mid Duration: 3 posts Cooldown: 15 posts Description: If an ally is passed out due to loss of energy, in a coma, or is dead, for 3 posts, Harblu will make an attempt to give them 10 of her own energy (the cost), and bring them back into the fight.
- Other:
Name: Harblu's Ubersaw Cost: If Toggled, 5 per swing Duration: Toggle Range: Melee Description: When Toggled, Harblue will gain 1 Ubersaw Stack (Max 4). On switch to a medigun, that medigun will gain ubercharge according to the following formula: Ubersaw Stack(25%). This buff only applys to Harblu's "Ubersaw"
Name: Uberfest Cost: 25 Duration: 20 Posts Cooldown: 30 Posts Description: Harblu applies a buff on her weapons. Whenever Harblu deals damage to an enemy, she gains 1 Uberfeast Stacks (Max: 10). She can then turn in these stacks, so that on switch to a medigun, the medigun will gain ubercharge according to the following formula: Uberfeast Stacks(10%). She will still have stacks after the buff, however she will not gain stacks. This buff does not apply to Harblu's Ubersaw, however this will toggle the ubersaw. Swinging the ubersaw with this buff will cost no energy.
| |
| | | Tamashii Diamond
Posts : 1030 Join date : 2014-09-09 Age : 28 Location : Forked River, NJ
Character sheet Name: Tamashii Health: (1/1) Mana: (0/0)
| Subject: Re: RP War 2v2's [Started] Mon Sep 28, 2015 10:25 pm | |
| Name: Karasu Age: ??? Height: ??? Race: Human
Weapons: Drake Wields Five separate blades:
-Katana: A basic katana strengthened by being composed of carbon fiber; usually used for spars or for a regular fight.
-Tamashii: A soul-rending sword. Being hit by this blade also damages the soul. Wielding this blade in his hand renders him unable to be blinded.
-Moeru: A hybrid between a katana and gun, this blade's chamber holds six shots of explosive shells that fire with the strength of a shotgun. The chamber is attached to the top, non-bladed area of the sword, with the trigger being upon the hilt.
-Yasaka: A short sword with the powers of light and magical energy. The blade is able to strike even shadows as if they were physical, and bypass any magical, or spiritual barrier/armor/enchantments and cut straight into the next layer, whether it be physical armor or skin. Similarly, it will phase through supernatural attacks. For example, while Drake may try to block some form of spirit-based laser, it will simply pass through the sword instead.
-Yokai: A red-bladed, katana-like sword. Its holster features a trigger that, when pressed, fires blanks with enough force to project the blade at a high speed/velocity. The blade itself is blessed and is as strong as mythril, and is able to slice cleanly through even tungsten metal. Due to the velocity this blade is shot at, Karasu wears reinforced gloves upon his hands to protect them. Powers:
Name: Quothe the Raven Duration: 1 post Cooldown: 5 posts Description: The caster is able to transform their body into a flock of ravens instantaneously. The ravens may travel up to five miles away before being forced to return to normal. The ravens may also attack a target, but may only peck at them.
Name: Vulture's Eye Cost: N/A Duration: N/A Cooldown: N/A Description: The character has increased eyesight, allowing them to see clearly up to one kilometer away. The character is also able to see another person's very essence in the form of an aura. He can tell a lot of things just by looking at somebody's figure, including history, personality, fighting style, age, and other things. He can also sense when a person is being affected by another presence, whether it be a spiritual presence, demonic, angelic, lucky, etc. In addition, Vulture's Eye negates any form of an otherwordly, magical, or supernatural force (he may choose whether to negate it or not). This include buffs, attacks, heals, etc. Invisible attacks can be negated under the circumstance it has an aura. For example, wind that is conjured or manipulated can be negated, however an ordinary breeze cannot. Karasu cannot negate physical attacks from a weapon. This ability does not affect Karasu himself.
Name: Mastery of Blades Duration: Passive Description: The character is a master at each type of fighting style utilizing blades of any fashion. The character is unable to lose their balance in a sword fight, and is able to dual-wield any blades with ease, even those they have never wielded before, without consequence toward himself (this includes magical or supernatural blades). | |
| | | Kitty Mew Mew Member
Posts : 304 Join date : 2014-09-13
| Subject: Re: RP War 2v2's [Started] Tue Sep 29, 2015 9:15 pm | |
| Name: Jet age:physically 27..actual age is 150 height: 5'8 Race: Artifically created human
Personality: Jet is very goofy and child like around a lot of people. He tends to act stupid around his opponent in order to throw them off. He can be deadly when he sees the situation needs to be taken seriously. He tries not to kill people and opts to make them unable to move.
face claim(this was a fanart someone did) http://cheifrocker.deviantart.com/art/Jet-commission-443988321
weapons: 6 caliber handgun, combat knife, throwing knives
abilites: Healing factor: the worse the injury the longer it takes to heal. This is a biological function of his body due to a diamond hard organ in his body.
Kinetic manipulation: He can manipulate the kinetic energy in his gun to recreate bullets and control their path.
Eagle eye: His left eye can slow down his perception of time by 0.001 seconds and can calculate 100 different tactics in the period of time. | |
| | | N.E.O.N Diamond
Posts : 854 Join date : 2015-01-22 Age : 103 Location : Cloud9
| Subject: Re: RP War 2v2's [Started] Tue Sep 29, 2015 11:17 pm | |
| Name:Spector
Age: 1200
Face Claim:http://www.dustloop.com/wiki/images/b/b1/BBCP_Hakumen_Portrait.png
http://img-cache.cdn.gaiaonline.com/26e1cef1c739b7f237423b0577e53f18/https://2img.net/h/i63.photobucket.com/albums/h142/Sephrion/Haku_Men_Unmasked_by_shirouyasha-1.jpg
http://fc02.deviantart.net/fs70/f/2012/260/3/5/hakumen_unmasked_by_eliteteutonicknight-d5f2wrj.png
Height"6.0"
Personality: Spector is very serious, but at times has a fun side. He doenst like being in large crowds of people, it bothers him. He has a low temper for those who think they are higher than the others. He can get awkward in emotional situations, but is a killer when it is time to fight. He likes to stay calm and collected, and he doesn't talk. He is disciplined, well behaved, and quiet
Special Traits: Because spector has been cursed with the body of a 23 year old, He has spent 1000 of his 1200 years alive constantly training to kill the god that did this to him(In the arts of all ninjutsu, as well as dabbling in some samurai Technics). Which allowed him to Surpass the limitations of a human. Also with the help of his suit, which blocks out all forms of mind reading, negation, heat, and dark magic. As well as Extremely increasing his power(Imagine raiden in jack the ripper form, but on pure caffeine injected steroids.) He is able to lift 6000 thousand tons with ease, and 7000 with difficultly. He can strike at blinding, inhuman speeds(Radien form metal gear solid speed.) His suit cannot be broken, or tainted. It is made from outworldly metals and technology, if tried being hacked into or tampered it would send a counter virus to the attack source, shutting it down. It is light, but durable, being able to withstand the full power of a nuclear explosion while still keeping Spector alive, though spector would be close to being unconscious.
Weapon:http://vignette3.wikia.nocookie.net/blazblue/images/7/77/BBCS_(Hakumen_2A).png/revision/latest?cb=20130209194639 This blade is made from an extremely powerful metal substance. This blade when activates vibrates at extreme speeds breaking the molecular bonds, forcefully cutting almost anything it comes in contact with. The blue gem that is infused in the hilt hinders and negates immortal properties, as well as healing properties, as well as enabling him to attack intangible objects and ghosts.
Passive: Task Master If Spector looks at any physical movement/fighting style he can easily and flawlessly learn how to do said move and copy it, adapting to the styles.
Projection Duration:N/A Cooldown:N/A Energy:2 Description: Spector can make Astral projections of himself in a 15 meter radius. These projections do not move, and only spector can see them.When these projections of him are up he can instantly switch places with them, leaving where he was the same projection to where he teleported to. The max amount of projections he can have up at a time is 4. He can absorb these projections to gain 1 energy back.
Astral Jump Duration:N/A CooldownN?A Energy:N/A Description: Spector uses his astral energy to Immensly increase his speed(Max speed is mach 4). When astral jump is active he has a thing white aura around him and all his physical capabilities are enhanced. He can also solidy his astral energy and seemingly walk on air.
Self Projection Duration:30 posts Cooldown:10 posts Energy:15 Description: Spector fuses with his aura to make himself intangible, as if he was an astral projection. When like this physical attacks have no effect on him, and the limitations of a human being do not apply to him.
Mirror Match Duration:N/A Cooldown:N/A Energy:N/A Description: If any type of attack is used against Spector, be it physical of magical, spector can create an astral mirror that can absorb the move/physical attack, and then have an option to reflect that move back on the person.(Ex. If someone goes to punch him, he will create a mirror in front of him, when said person punches that mirror the will be stopped abruptly, and spector can have the option to send the attack back at the opponent in exactly the same motion but reflected, and as an astral projection of themselves.Or he can save it, and the next time he use the mirror said attack will come out of mirror in the astral projection of that person.Ex.2 If a blast hits the mirror, it will absorb said blast, and then he can fire it out of the mirror, or save it, and then fire it back later.
Counter Calculation Duration:N/A Cooldown :15 posts after use Energy:N/A Description: If Spector has 15 energy or less, or is in a dire situation, his body and mid begin to go in a state of counter measures. For any 5 attacks, Spector can calculate the perfect counter to it, in an instant, responding to it. While in this state he does not lose energy. Once he has counter 5 attacks, he goes back to normal.
God Slayer[can only be used once all other moves have been used at least once]{Extremely effective against gods, as if the blade is drawn to their power} Duration: Until it has hit its target(When spector uses God Slayer, he cannot use any of his ability's for 80 posts, his passive is shit down as well. 10 posts after uses he will faint immediately) Spector can further increase his high frequency blade by poring all his astral energy into it. By doing this not only can it break thorough substances my weakening bonds, it can split magic/energy/barriers/void/dark energy/holy energy with ease. If the blade makes contact with its set target, then that target would be vaporized because of how fast the frequency is. | |
| | | Dragonecro0987 Diamond
Posts : 1135 Join date : 2015-02-02 Age : 26 Location : Louisiana
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Tue Sep 29, 2015 11:54 pm | |
| Name: Elton Sir Mayers Gender: Male Age + Birthdate: 19 Personality: Elton is partially deaf however he has the uncanny ability to read what people are saying with extreme accuracy. His main emotions and personality are judged by the vibrations in the music he can hear. Weapons: 3 custom made MP3 Players with the unique featues of turning into a Sonic Sword, Sonic Gun, and Sonic Shield. All 3 of these are made of a sturdy material and connect directly into how he is feeling at that moment to change vibrations and elements Face-Claim: https://s-media-cache-ak0.pinimg.com/236x/9c/f6/ab/9cf6abf7b5d2be4a7aec0a63ce1a926d.jpg Weight: 135 lb Hair Color: White Eye Color: Black Height: 6'8" Special Traits: Elton's condition makes it so he has Multi-Personality DIsorder and as such he is unpredictable. He is mainly blank faced History: Elton Sir Mayers was born with a rare condition that made his ears not has responsive as normal ears. As such this gives him a case of deafness. Elton struggled not being able to listen to things and bullies would taunt him behind his back. Elton however had incresed his other senses and as such could decipher speach from movement. One day his father, Johnathan Mayers obtained a treasure map that was said to lead to an item to cure his son's deafness. He followed it and found within the temple an ancient music disk. After having his son listen to it, his son's hearing did not clear up but he gained a unique trait. This trait allows for him to hear music at certain vibrations and these musical vibrations causes his emotions to shift, giving him Multiple Personality Disorder. He then was told via sign language that he can cure this completly by finding and hearing all 10 unique music disks. Elton then set off to try and find these disks, hoping to one day cure his deafness. Skill Sheet: This is what you will use to make your 5 abilities. Name: Personalites + Attributes Cost: How much energy is costs Range: Low/Med/Long Duration: How long it can last Cool-Down: How long you have to wait until you can use it again Description: Various songs and genres of musical vibrations causes Elton's normal personality to shift and the attributes of his attacks. His personalities are as follows:
- Anger - Triggered by Heavy/Death Metal music (Song of choice: https://youtu.be/Hgi8OVLCcxk Three Days Grace - Riot). In this personality, his clothes turn Red and Black and his strength is increased to ten times his normal output. He can also charge his weapons with a base of Fire to give them a chance to set his opponents on fire.
- Calm - Triggered by Country/Country Rock music. (Song of choice: https://youtu.be/YdGhh9rZJqU Jason Aldean Feat. Ludacris - Dirt Road Anthem). With this personality, Elton is more calmed down and thinks about a situation rationally. Elton also gains some control over the Earth and can create mini quakes by stomping.
- Funky - Triggered by Disco music (Song of choice: https://youtu.be/xF77Y1JLScc LIPPS INC. - Funkytown). In this personality, his clothes turn white and gold and his dodging capabilities are increased. He can also use this as another advantage and allow for high speed kicks and sweeps with his legs.
- Somber - Triggered by Blues/Jazz music (Song of choice: https://youtu.be/MMmljYkdr-w Elvis Presley - Hound Dog ). With this, his mood shifts to a more slow pace and his defenses increase to a point when the biggest of punches will feel like a simple tap. He also controls ice and can channel it into his weapons.
- Hyper - Triggered by Electronic music (Song of choice: https://youtu.be/NKTpWi5itOM Knife Party - Destroy Them With Lazers ). In this personality, his clothes turn yellow and green and his speed increases to near mach 2 speeds. He can also charge his weapons with electricity that matches the power and electric force of a stun tazer.
Name: Turntable Turnabout (Can only used in Hyper State) Cost: 8 Range: Low/Med/Long Duration: 3 posts Cool-Down: 10 posts Description: Produces 2 music disks that are charged with electricity and can be thrown long distances. They go at a speed fast enough to match the beat of his Electronic Song. On contact, they stun the opponents and give Elton an advantage of positioning himself for a lightning fast strike. Name: Inferno Metal Storm (Can only be used in Angry State) Cost: 10 Range: Low/Med/Long Duration: 5 posts Cool-Down: 12 posts Description: Elton plays his Heavy/Death Metal song on blast and it causes a stream of fire to shoot from the speaker and target at whoever he faces. He can then control the stream of fire with his speaker system and target various targets. Name: Chilling Rhythms (Can only be used in Somber State) Cost: 5 Range: Low/Med/Long Duration: How long it can last Cool-Down: How long you have to wait until you can use it again Description: After playing the Jazz/Blues Song, Elton slows down and the rhythms of the song form a barrier of ice around him that is as sturdy as the rhythms. He can also channel the ice into ice spikes and send them out within the radius of his song. Name: Country Slam (Can only be used in Calm State) Cost: 4 Range: Low/Med/Long Duration: How long it can last Cool-Down: How long you have to wait until you can use it again Description: Elton stomps the ground with a force of a titan and causes a mass scale quake to spread out and send rocks flying as fast as bullets. Elton can also jump into any holes in the earth he creates and use them to take cover. Name: Beatbox Beatdown (Can only be used in Funky State) Cost: 10 Range: Low/Med/Long Duration: How long it can last Cool-Down: How long you have to wait until you can use it again Description: Elton starts dancing with joy and his dodging goes up to a rate of 3 attacks a second. He can also use these kicks into his dodging techniques to increase his capabilities. Name: Berserker Punk Mode Cost: 25 Range: N/A Duration: 10 posts Cool-Down: Until the fight ends. Description: One of Elton's original songs plays and he develops a Berserker personality. This personality is a trash talking Berserker who cares little for the lives of others. He coats Elton's bones in metal to make him extremely durable. He also turns Elton's weapons into larger forms that have a strength of a titan backing them up. This form is a sure fire method of taking down tough opponents. | |
| | | Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 6:54 am | |
| The RP war will be starting to day, so sign up if you up for a challenge ^^ | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 9:15 am | |
| If we made a post here, that counts as a sign up, right? | |
| | | Necruta Member
Posts : 264 Join date : 2015-05-27 Age : 29 Location : The Netherlands
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 11:56 am | |
| Name: Torg age:25 height: 180 cm. Race: Prox Personality: Torg usually is overly serious because he is the son of Agatio one of the 4 people from his village who saved his village from certain destruction and thus his entire clan is expecting great things from him. face claim: weapons: The Apollo Axe, this has a 35% chance to trigger it's full potentional each attack causing it to ignite and deal extra damage on the impact while at the same time healing Torg for a bit. Torg also has access to 4 small creatures which circle around him during the battle called Djinni which are the embodiment of the elements, he has 3 fire djinni's and 1 earth djinni. He can chose to absorb the djinni which will slightly lower his physical attributes but allow him to use their full power. Once absorbed the djinni will be on standby, this is where Torg has a choice, he can chose to spend a post focussing on a djinni causing it to become usable again or he can harness their full power by using them to call upon the full power of their (combined) element and preform a summon. If he does this all Djinni will go on standby and he has to wait 2 posts to use those djinni again, if he uses multiple djinni of the same element then the first one will come off standby in 2 posts, while the second one will come off standby in 4 posts ect. Fire djinni list: Core: if Torg absorbs this djinni his next attack will deal extra damage and he has 50% chance to ignore any armor and resistances his opponent has with this attack. Core gives Torg some pain resistance, strength and hardens his scales Coal: by absorbing this djinni Torg doubles his parties speed and agility. Torg gains a significant speed buff from coal as well as getting some pain resistance and 3 extra base energy but loses 6 if he absorbs it. Fatigue: This djinn is very nasty, if Torg absorbs it every foe within 3 meters of him will lose 19 energy. Once again Torg gains pain resistance from this djinni as well as hardened scales, he also will gain 4 extra base energy but loses 8 base energy if he absorbs it. Earth Djinn. Flower: This is his recovery technique, by absorbing this Djinn all small and medium sized wounds are instantly cured for him and his team members. Gains pain resistance, 3 base energy but loses 6 if he absorbs it. Summons 1 Fire djinni: mars. Torg harnasses the power of Fire and sends a huge fireball towards his opponent. 2 Fire djinni: Kirin Torg uses the 2 Djinn to create a portal of Fire, through which a Tiger dragon horse-like beast races forth, although the initial impact of the beast isn't strong, he travels so fast that a post after he has raced through the battle field a large wave of fire follows him. 3 Fire djinni: tiamat A large purple dragon starts flying over the battlefield and after a post of preparation it unleashes it's breath of Blue fire, burning 30% of the battlefield. 1 Earth Djinni: Venus Through the power of the venus Djinni Torg aquires the power of the earth and unleashes a torrent of Lay energy from underneath his enemies. 1 Earth Djinni + 1 Fire Djinni: Summon Zagan. This summons Zagan from hell which will fly through the battlefield towards the enemy and strike the ground with his halberd creating a hell fire explosion which reduces the enemies defensive capabilities by 25%. abilites: Psynergy skills Rising dragon 18 points C/D: 7 posts Summons a fire dragon underneath a target which will lift it to the heavens then explodes. Planetary 16 points C/D: 3 posts Summons multiple spheres of fire energy high above the arena which will rain down the fire of truth Super Nova 5 points C/D: 9 posts Creates a large explosion 2 meters away from Torg, this does not affect him or his allies Meteor blow. 30 points C/D: 40 posts Using his strength Torg pulls a large piece of the earth out of the ground and throws it into the air. After 2 posts Torg can activate Meteor blow using his power over earth to guide the chunk of earth back to the battlefield at high speeds, which will cause it to burn up in the atmosphere making it a meteor which will land on the battle field. This skill will scale with the enemies Hitpoints, the tougher they are, the harder this skill will hit. | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 6:26 pm | |
| Neccles, that's pretty OP. | |
| | | Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 6:29 pm | |
| Lol all characters except Cobras are accepted. De fuq meng thats OP xD | |
| | | Lunarnox Diamond
Posts : 808 Join date : 2015-03-03
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 6:43 pm | |
| http://dranirerp.forum7.net/t18-moiraine-rahvik-the-chaos-recolach#18 | |
| | | Ulti-Apelio Diamond
Posts : 1519 Join date : 2015-06-05
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 6:45 pm | |
| | |
| | | N.E.O.N Diamond
Posts : 854 Join date : 2015-01-22 Age : 103 Location : Cloud9
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 7:27 pm | |
| Edit: Using sharkkan
Weapons: Chidori http://prntscr.com/8631ff. Chidori is a mystic black Lighting/Water Sword that Poseidon gave Sharrkan. It can control the elements of all water, and Black Lightning. When it strikes it produces black lightning, and as well as water. It is enchanted and will never break. Its Powers can only been unlocked if it is held by someone who has went through intense, and hard loss, as well as have moved on from it. He also has a ball and chain, with the same properties. When the chain hits something it lets out a black lighting discharge, with about the radius of a hand grenade.
Name: Cursed Lightning Manipulation Cost: 15(Cannot Summon for 7 posts)[Sharrkan must preform a dark ritual. To start the sumon a dark energy/ghost/demonforce has had to be used agasint him.He has to give up 3 things.1:His Sanity 2:Dark Secret spoken outloud. 3:His blood.] Range: Low/Med/Long Duration: Until the Demon is defeated, or Sharrkan calls it back. Cool-Down: 30 posts Description: Sharrkan uses his black lightning to summon the Demonic "Cursed Cyclopes 10ft"http://prntkscr.com/863eq0 [The Cyclopes is completely made of black llighting, and is EXTREMLY STRONG, and moves faster than lightning. It has divine water, but only a little which it uses to amplify itself or heal itself. It is unaffected by all physical attacks, and it locks onto the enemy spirits. When it is summoned a large storm appears covering area as large as the city of Dallas, TX. Black lighting also strikes repeatedly, which means if anyone fly’s they will get electrocuted. The cyclops can sense all dark/demon/ghost power/beings and has a 3 foot aura that if anything dark/ghost/demon caught in it will get electrocuted immediately. The Cyclops can adapt and mimic all demon/Dark/ghost moves it feels, and that is used against it. It also has a single red eye, that power a hyper charged laser that's heat is concentrated, and hotter than the surface of the sun. After the laser has passed though anything. Black lighting follows shortly discharging on what was hit. When the Cyclopes is out, Sharrkans black lighting becomes cursed, and has the power to control/manipulate dark/demon/ghost powers, as well being completely immune to them. If his cursed lighting hits the opponent they will starts to lose 3 energy every post, as long as the cursed cyclops is still on the field.
Name: Majestic Water Manipulation
Cost: 15(Cannot summon for 7 posts)[Sharrkan must preform a divine ritual. To start the oppenet has to have healed in some way shape or form.He has to give up 3 things.1:His impuritys 2:A deep desire spoken aloud 3:Pure Tears
Range: Low/Med/Long
Duration: How long it can last
Cool-Down: How long you have to wait until you can use it again
Description: Sharrkan uses his divine Water to summon the Holy "Majestic Fairy 8 ft http://cdn.playbuzz.com/cdn/0cd1305c-23b7-4481-a8f7-e304d2382376/af3b5e4a-9d70-4767-9bcb-bcd7d18b740b.jpg"[The Fairy is completely made of Divine water. The fairy causes a storm that covers the area of Dallas, TX, that brings EXTREME down pours of water, flooding the ground beneath. She can choose the water to heal or not, and can form things from it. She can forcefully control the water to follow an opponent. She is unaffected by all holy/divine/light powers. Anyone in a 3 feet radius of her being that type of being will be teleported underneath the water,, and will have the currents keep you down trying to forcefully drown you. She can adapt and mimic all holy/divine/light powers used against her or that she can feel.] When the Fairy is out, Sharrkans water becomes Majestic. The water when applied on himself will heal his energy 3 points for every one of his posts while fairy is still on the field
Name: Black Manta
Cost: 10(When Sharkkan has both the cursed cyclops, and the majestic fairy out at the same time, he can call on them and he will fuse with both of them to become the Black manta http://prntscr.com/863vpp
Range: Long/med/low
Duration: Until fight is over
Cool-Down: 80 posts
Description: Manta has powers of Both Majestic Fairy, and Cursed Cyclops, (Diff: When black manta is formed, the giant storm grows large, and a giant tornado comes down that teleports both Manta, and the opponent/opponents 700 meters Below the Black Ocean (1 meter away from manta. The entire ocean is infinite and has no bottom. It only has 1 way out which is above. The GIANT raging storm above is always striking Cursed Lightning on the surface of the Ocean, meaning the surface of the water is always electrically charged, anything that passes through it will get electrocuted, and cursed. Once in the air the electric will home onto whatever is flying and consecutively shock it. Black Manta move's faster than Super Sayain God, and is way stronger. He wields the Thunder Lance, which lighting is a mixture of both majestic and cursed. If anyone is hit by it, their ability with the lowest cost will be disabled. He can discharge lighting from the lance, which highly conducts the water. The lance takes a certain amount of time until it is fully charged. When filly charged, it can control the winds, and clouds, as well as let out a discharge strong enough to shock the entire ocean. The black Ocean will also expand with every post until the water touches the clouds, this electrocuting the water again, and again.{There is a 1000 meter distance from the surface of the ocean to the clouds} The water rises 200 meters for each of Mantas Posts
1 Post: Thunder Lance is charged tier 2 (100 meter shock radius)
2 Posts: Thunder Lance is charged tier 3 (500 Meter shock radius)
3 Posts: Thunder Lance is charged tier 4 (1000 Meter shock radius) | |
| | | Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 9:06 pm | |
| LMFAOOOOOO. This is never going to be accepted in my Rp. But for this war. Cut that laser eye as hot as the sun down to like as high as lava. K. Then its accepted.
Codename: Widow Gender: Female Age + Birthdate: -Unrevealed- Personality: Widow is more often than not emotionless, refusing to show her true feelings towards a topic at any given time. There are some rare occasions however where she tries to feel an emotion, which usually ends up being awkward for her. Likes: Money, Weapons, Quiet Dislikes: Talking, Teamwork, Lies Phobias: Death Aspirations: Revenge for her lost love.
Weapons: She has many weapons that have been built into her exo suit, ranging from gravity spikes, 50. cal revolver, bow with explosive bolts, railgun, and an arm that can turn into a machine gun. Generally when she is doing her jobs, she uses a futuristic Thompson Sub machine gun, custom made for her. http://i.ytimg.com/vi/9BwN62woaDw/hqdefault.jpg
Face-Claim: http://pre01.deviantart.net/a05c/th/pre/f/2013/285/e/9/female_sexo_suit_by_jonevangelist-d66n5ho.jpg Weight: (With suit) 250 Pounds Hair Color: -Unknown- Eye Color: -Unknown- Height: 5' 11' Special Traits: Constantly wears her suit, never taking it off in front of everyone.
History: After the events of SF, Alanna and Jade lived a very happy life with Last Order and Melisandra, facing many challenges. However, later in Alanna's life, she got suddenly ill. She gave Quicksilver to Jade, but then passed away. This caused Jade to be extremely depressed. So depressed, that she took Alanna's choker and left Last Order.
Jade wanted to hide her idenity, so she named herself Widow. Widow made a name for herself. She was the best informant around, leaving no target unkilled. Nobody really knows who she is and why she does what she does. All they know is that she is good at her job. Now that the SF has paid her to do the dirty work for them, she plans to get the job done so she can get her paycheck. To this day,she is extremely depressed and alone over Alanna's death as she still hurts herself phyiscally, emotionally, and mentally.
Skill Sheet: This is what you will use to make your 5 abilities.
Wall hacks Cost: 5 Energy for activation Range: Med Duration: Until end of battle Cool-Down: N/A Description: Gives Widow the ability to look through walls, seeking people through them. Also gives her projectiles the ability to phase through the walls and hit their targets
Glitch Cost: 3 Duration: N/A Cool down: N/A Effect: Widow is sent back to the location from which she posted 3 posts ago. Time still stays the same. Useful for evading bad situations.
Overdrive Cost: 3 Duration: 5 posts Cool down: 2 posts after completion Effect: Widow releases the restraints on her suit, allowing her to move at Mach 1. Afterwards, her suit must cool down to prevent overheating.
Active Camo Cost: 5 Duration: Until she fires her gun Cool Down: 3 posts Effect: Widow becomes invisible to anything and everything until she reappears.
Kinetic Armor Cost: -Passive- Duration: N/A Cool down: N/A Effect: Projectiles bounce off of Widow's armor while it is on her.
Unique Sensory Perception Description: Widow is able to sense electric, magnetic, and electromagnetic phenomena. They, however, able to follow the electric and magnetic field lines using her eyes. She takes this ability one step further by analyzing the reflections of the electromagnetic waves she generates, giving her no blind spots.
Radar Sense Description: Widow can sense and release electromagnetic waves around, which enables her to see the image of the room three-dimensionally without the use of her eyesight.
Railgun Cost: 1 point Range: 50 Meters Cool-Down: 8 Shots Per Minute Description: Widow can fire metal objects at three times the speed of sound by forming parallel currents on both sides of their arm with electricity. Their railgun has a muzzle velocity of 1030 m/s (2307.2 mph), and can be fired at a rate of 8 shots per minute. They primarily uses arcade coins as their projectiles for portability, limiting her normal range to 50 meters.
Aimbote Cost: 5 Points Duration: 2 posts Cooldown: 5 posts Description: Any shot fired by Widow will lock on and home in on their target. This includes their “Railgun” Ability.
------------------------- Quicksilver -------------------------
“Quicksilver” LASER! Range: Mid Duration: Infinite Reload Time: 1 post. Rate-of-Fire (RoF): Fast; multiple shots. Clip Size: 200 Description: Change “Quicksilver” into an assault rifle. The default form of “Quicksilver.” High Quality Scope, and comes with a Bayonet. It will also come with a shield, that protects Widow from any projectiles, and explosions.
Railgun “Quicksilver” Cost: 1 Range: Long Duration: Infinite Reload time: 1 post RoF: Slow; Single Shot Clip Size: 8 Description: Change “Quicksilver” into a sniper rifle. High res scope with the ability to zoom. In laser mode, it can fire Widow’s “Railgun” ability, and can penetrate people and armor, resulting in “Collateral Kills.” Its range is a lot longer than 50 meters, and fire’s at Widow’s “Railgun” ability original speed.
“Quicksilver” Bang! Cost: 1 Point Range: Close/Mid Duration: Infinite Reload time: 1 post RoF: Medium: Rapid Fire Clip Size: 64 Per Uzi Description: Change “Quicksilver” into a uzi, allowing Widow to keep 1 revealed, none revealed, or both revealed. Lasers shot will bounce properties.
“Quicksilver” Hookshot Range: Mid/Far Duration: Infinite RoF: Slow; Single Shot Clip Size: 1 Description: Transform “Quicksilver” into a crossbow. This can also be used as a hookshot. Cannot Shoot Lasers, however its hookshot can carry the weight of two people and immediately hook onto another object after use. Also this will pull movable objects towards Widow.
“Quicksilver” BOOM! Cost: 3 Points Range: Mid-Long Duration: Infinite RoF: Slow; Single Shot Reload Time: 1 posts Clip Size: 1 Cool-Down: 7 posts after switching to a different quicksivler form. Description: Change “Quicksilver” into a MOTHERFUCKING CANNON and blow some shit up. Shots fired from this have the base energy of Widow’s “RAILGUN” but have a bigger impact, similar to one of an Anti-Tank Gun. The railgun will shoot at a base speed of mach 7
The Wrangler Description: Widow can transform Quicksilver into a remote controller, providing a shield around Widow's sentrys, and shielding it from 66% of incoming damage. Widow can control the sentry to shoot at anything she points The Wrangler towards, at any range. If Widow switches to another Quicksilver Form, the Sentry will be disabled, but will still keep its shield for 3 posts.
“Quicksilver” Sentry Cost: 3 Points Range: Mid Duration: Infinite RoF: Fast; Burst Reload Time: None Cooldown: 5 posts Description: Quicksilver will fire out a grenade, which then sets up a sentry gun. The Sentry Gun fires Lasers, similar to “Quicksilver” LASER! and Rockets Similar to “Quicksilver” BOOM! but do less damage. Due to its nature of being a sentry gun, it cannot be moved unless it is destroyed. Widow can only maintain 2 "Quicksilver" Sentry Guns at a time.
“Quicksilver” Mini-Sentry Cost: 1 Range: Mid Duration: Infinite RoF: Fast Reload Time: None Cooldown: 2 posts Description: Quicksilver will fire out a grenade, which then sets up a mini version of "Quicksilver" Sentry. This version cannot shoot rockets, but it will have a faster firing rate. This version will also have less health. Widow can only maintain 5 "Quicksilver" Mini-Sentry Guns at a time.
“Quicksilver” BAM! Cost: 3 Points Or 4 Points Range: Close Duration: Infinite RoF: Medium; Burst Reload Time: 2 posts Clip Size: 16 Cooldown: 2 posts after switching to another quicksilver form. Description: Transform “Quicksilver” Into a Shotgun, that fires a burst of Lasers. For the cost of 1 more point, you can fire shots equivalent to Wdiwos’s “Railgun.”
“Quicksilver” Shazam! Range: Melee Duration: Infinite Description: Turn Quicksilver into a lightsaber, which can be changed to act as a lightsaber, or a whip which has a longer stun in exchange for its damage output.
Armor Abilites and Passives:
Name: Faith, The A.I. Goddess of Arms (Passive) Description: Created to act like her old spirit, Faith 2.0 can update Widow on the stats on her armor as well as make sure the armor abilites do not kill her. She can't have control over the suit, nor do anything to harm her.
Name: Ultimate Resistance (Passive) Description: The armor is resistant to any corrosive liquid, fire, explosions, and any sort of cutting or penetration.
Name: Thruster pack Cost: 1 Point Description: Her thruster pack allows her to reach higher locations to snipe from. Can also hover from her current height for 1 point per post.
Name: Bubble Shield Cost: 2 Points Duration: 4 Posts Description: She creates an energy force field with a 5 yard radius in the shape of a sphere (Can go through walls) Bullets can not go through it, inside and out. Faith can assist Widow by opeining parts of the shield for her to shoot for an extremely brief moment before closing it again.
Name: Emergency Eject Cost: 1 Point Description: In the case Widow's suit shuts down, it has a seperate mechanism that will force Widow out of the suit, transport it to her remote location, and deploy a smokescreen for her to escape.
ACCEPTED | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 11:29 pm | |
| Lol, I love how you wrote "Accepted" at the bottom. As if you wouldn't accept your own character. | |
| | | Lunarnox Diamond
Posts : 808 Join date : 2015-03-03
| Subject: Re: RP War 2v2's [Started] Wed Sep 30, 2015 11:42 pm | |
| - Holy Night Priscilla wrote:
- Lol, I love how you wrote "Accepted" at the bottom. As if you wouldn't accept your own character.
That's Ruby's character.... Honestly... She pm'd it to fire and he posted it here. | |
| | | N.E.O.N Diamond
Posts : 854 Join date : 2015-01-22 Age : 103 Location : Cloud9
| Subject: Re: RP War 2v2's [Started] Thu Oct 01, 2015 7:45 am | |
| Face-Claim: http://prntscr.com/8634qx http://prntscr.com/8ihpow Weight: 125 Hair Color: White Eye Color: Blue Height: 6'0
Edit: Name: Majestic Water Manipulation Cost: 15(Cannot summon for 7 posts)[Sharrkan must preform a divine ritual. To start the oppenet has to have healed in some way shape or form.He has to give up 3 things.1:His impuritys 2:A deep desire spoken aloud 3:Pure Tears Range: Low/Med/Long Duration: How long it can last Cool-Down: How long you have to wait until you can use it again
Edit:Name: Cursed Lightning Manipulation Cost: 15(Cannot Summon for 7 posts)[Sharrkan must preform a dark ritual. To start the sumon a dark energy/ghost/demonforce has had to be used agasint him.He has to give up 3 things.1:His Sanity 2:Dark Secret spoken outloud. 3:His blood.] Range: Low/Med/Long Duration: Until the Demon is defeated, or Sharrkan calls it back. Cool-Down: 30 posts
Name: Black Manta Cost: 10(When Sharkkan has both the cursed cyclops, and the majestic fairy out at the same time, he can call on them and he will fuse with both of them to become the Black manta http://prntscr.com/863vpp Range: Long/med/low Duration: Until fight is over Cool-Down: 80 posts
Forgot to add wut i have to to to be able to do dis shiet. now would he be accepted in any o ur rp D: | |
| | | Firebreath Diamond
Posts : 737 Join date : 2015-05-21 Age : 24
| Subject: Re: RP War 2v2's [Started] Thu Oct 01, 2015 9:12 pm | |
| UPDATE THE WAR HAS STARTED AND THE GROUPS, ARE THE PEOPLE YOU ARE FIGHTING. The teams are found out like this. 1-2 is one team, 3-4 is another team. so on. Team 1-2 fights 3-4 in their group. You post your titanpad and who won here so you can advance in the tournament. Teams: Nec and Ailo Neon and Tama Ruby and Luna Valk and Joshy Soul and Necro Nub of the week and Dazo | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: RP War 2v2's [Started] Thu Oct 01, 2015 9:52 pm | |
| Neccles, I sent you a pm, if you want to check it out. | |
| | | Ulti-Apelio Diamond
Posts : 1519 Join date : 2015-06-05
| Subject: Re: RP War 2v2's [Started] Thu Oct 01, 2015 9:55 pm | |
| Fire, it's me and Josh, not Valk. You took him off. | |
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