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| | Spirit Force RP: Prologue (OOC) (Read EVERYTHING) | |
|
+17Ticci Nub Kitty N.E.O.N Myrtenaster Lunarnox Firebreath Tamashii lever10 Necruta Valkoor Ulti-Apelio Auirex Alisae Kitty Mew Mew Fortune Lady Light Dragonecro0987 Dark Rose Oshu 21 posters | |
Author | Message |
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Dark Rose Diamond
Posts : 2530 Join date : 2015-04-18 Age : 26
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Wed Jul 15, 2015 11:32 pm | |
| Its accepted now, all good | |
| | | Alisae Diamond
Posts : 1796 Join date : 2015-05-10 Age : 25
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 3:48 am | |
| These are all of my characters updated skill sheets. - Alanna:
Millia's Abilities Shared Passives: Note: Stared Passives (*) will end for Alanna if she becomes Lilac Name: Unity* Cost: N/A Range: N/A Duration: As long as Alanna, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Due to a shared connection between Alanna, Alanna Alanna, and Jade, they will always know where each other are. They will also know their current status (awake, alseep, stunned, on fire etc), and they will always be able to share what each one is thinking, communicate with each other telepathically, and think alike, therefore creating perfect synergy. Name: Friends with Benefits* Cost: N/A Range: N/A Duration: As long as Alanna, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Both Alanna, Jade, and Alanna Alanna’s spirits are given the ability to communicate with each other, and each spirit has the ability to talk to its opposite owner. This also allows each user to use their partner’s abilities. (Alanna can use Jade’s abilities, Jade can use Alanna’s ammo. They CANNOT use Alanna Alanna’s abilities, and Alanna Alanna cannot use their abilities). Name: Child’s Play + Cost: N/A Duration: Until Alanna Alanna dies. Range: N/A Cooldown: Alanna and Jade can both agree on bringing Last Order into the real world WITHOUT Alanna transforming into Lilac and WITHOUT sacrificing Quicksilver. This is a side character that can both be controlled by and Ruby. Last Order can be revived once per chapter. If Alanna and Jade both agree, they can 'reset' Last Order, by sending her back into the spirit world, then having her re-enter the human world, resetting Last Order's memories. Alanna WORST then choses what memories Last Order keeps, and what memories are then removed. The major difference between this and the normal Child’s Play is that Last Order becomes permanent. Name: Unique Sensory Perception Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade and Alanna is able to sense electric, magnetic, and electromagnetic phenomena. They, however, able to follow the electric and magnetic field lines using her eyes. They takes this ability one step further by analyzing the reflections of the electromagnetic waves she generates, giving them no blind spots. Name: Telepathic Immunity Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade and Alanna are immune to the effects of telepathic manipulation due to the electromagnetic barrier created by their Spirit Fields. The exception to this is if Alanna Alanna, Jade or Alanna Telepathically manipulated each other through their use of the Unity ability. Name: Radar Sense Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade, and Alanna can sense and release electromagnetic waves around them to enable them to see the image of the room three-dimensionally without the use of their sight. Shared Actives: Note: If Alanna is Lilac, Jade and Alanna Alanna will still be able to use these Actives. Lilac does not benefit from them. Name: Railgun Cost: 1 point Range: 50 Meters Duration: N/A Cool-Down: 8 Shots Per Minute Description: Jade, and Alanna can fire metal objects at three times the speed of sound by forming parallel currents on both sides of their arm with electricity. Their railgun has a muzzle velocity of 1030 m/s (2307.2 mph), and can be fired at a rate of 8 shots per minute. They primarily uses arcade coins as their projectiles for portability, limiting her normal range to 50 meters. Name: Aimbote Cost: 5 Points Range: N/A Duration: 2 posts Cooldown: 5 posts Description: Any shot fired by Alanna, Jade, or Alanna Alanna will lock on and home in on their target. This includes their “Railgun” Ability. Name: Ubercharge [Alanna Only] Cost: N/A (3 more to pop “Uber”) Range: Mid Duration: N/A Cooldown: N/A Description: Alanna and Jade can heal teammates up to 150% health. For every 2.5% / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 8 posts of straight up healing. At 100% Ubercharge, Alanna or Jade can Pop “Uber” making their target invincible to everything for 4 posts (This is increased to 6 posts if the ubered target is Alanna, Lilac, Jade, or Alanna Alanna). You can not use Kritzkrieg and Ubercharge at the same time, however if one person is using Kritzkrieg while the other is using Ubercharge, they can both Kritz and Uber the same Target. You CANNOT Heal people and use a different ability at the same time. -Millia ends here- Name: The last String of Life Cost: Activates upon spirit death, and only triggers on Alanna Duration: Until the end of the chapter Range: N/A Cooldown: N/A Description: Whenever Lilac would be killed in spirit form (meaning when she is the spirit of Alanna), instead of dieing, LIlac fuses with Alanna. In this form, Alanna can use Lilac's abilities without the need of her choker. Alanna cannot use "Awakened Lilac" Personality wise, the literal double has the sailor talk of Alanna, and Lilac’s Sadistic personality. Quicksilver Forms All shots Quicksilver fires are now lasers. Alanna can fire bullets for the cost of no energy. Quicksilver will automatically store lasers and Alanna's Ammo. Do to the nature of being Lasers, lasers (not energy blasts or railguns) will fire at a minimum of the speed of light “Quicksilver” iTunes is the boombox version of quicksilver. Its basicly an mp3 player. All lasers will penetrate walls, and other defenses, including defenses designed to be used against spirit users. However this will not penetrate human skin unless stated. Name: “Quicksilver” LASER! Cost: N/A Range: Mid Duration: Infinite Cool-Down: N/A Reload Time: 1 post. Rate-of-Fire (RoF): Fast; multiple shots. Clip Size: 200 Description: Change “Quicksilver” into an assault rifle. The default form of “Quicksilver.” High Quality Scope, and comes with a Bayonet. It will also come with a shield, that protects Alanna from any projectiles, and explosions. Name: Railgun “Quicksilver” Cost: 1 Range: Long Duration: Infinite Cool-Down: N/A Reload time: 1 post RoF: Slow; Single Shot Clip Size: 8 Description: Change “Quicksilver” into a sniper rifle. High res scope with the ability to zoom. In laser mode, it can fire Alanna Alanna’s “Railgun” ability, and can penetrate people and armor, resulting in “Collateral Kills.” Its range is a lot longer than 50 meters, and fire’s at Alanna Alanna’s “Railgun” ability original speed. Unlike the normal Railgun ability, where you Last Order can make the railgun up to mach 53 speeds but do less damage, Railgun "Quicksilver" bullet speed is set to mach 53, and will do more damage then a normal railgun would at mach 3. Name: “Quicksilver” Bang! Cost: 1 Point Range: Close/Mid Duration: Infinite Cool-Down: N/A Reload time: 1 post RoF: Medium: Rapid Fire Clip Size: 64 Per Uzi Description: Change “Quicksilver” into a uzi, allowing Alanna to keep 1 revealed, none revealed, or both revealed. Lasers shot will bounce properties. Name: “Quicksilver” Hookshot Cost: N/A Range: Mid/Far Duration: Infinite Cool-Down: None Reload Time: None RoF: Slow; Single Shot Clip Size: 1 Description: Transform “Quicksilver” into a crossbow. This can also be used as a hookshot. Cannot Shoot Lasers, however its hookshot can carry the weight of two people and immediately hook onto another object after use. Also this will pull movable objects towards Alanna. Name: “Quicksilver” BOOM! Cost: 3 Points Range: Mid-Long Duration: Infinite RoF: Slow; Single Shot Reload Time: 1 posts Clip Size: 1 Cool-Down: 7 posts after switching to a different quicksivler form. Description: Change “Quicksilver” into a MOTHERFUCKING CANNON and blow some shit up. Shots fired from this have the base energy of Alanna Alanna’s “RAILGUN” but have a bigger impact, similar to one of an Anti-Tank Gun. The railgun will shoot at a base speed of mach 55 #BITCHESLOVECANNONS Name: The Wrangler Description: Alanna can transform Quicksilver into a romote controller, providing a shield around Alanna's sentrys, and shielding it from 66% of incoming damage. Alanna can control the sentry to shoot at anything she points The Wrangler towards, at any range. If Alanna switches to another Quicksilver Form, the Sentry will be disabled, but will still keep its shield for 3 posts. Name: “Quicksilver” Sentry Cost: 3 Points Range: Mid Duration: Infinite RoF: Fast; Burst Reload Time: None Clip Size: N/A Cooldown: 5 posts Description: Quicksilver will fire out a grenade, which then sets up a sentry gun. The Sentry Gun fires Lasers, similar to “Quicksilver” LASER! and Rockets Similar to “Quicksilver” BOOM! but do less damage. Due to its nature of being a sentry gun, it cannot be moved unless it is destroyed. Alanna can only maintain 2 "Quicksilver" Sentry Guns at a time. Name: “Quicksilver” Mini-Sentry Cost: 1 Range: Mid Duration: Infinite RoF: Fast Reload Time: None Clip Size: N/A Cooldown: 2 posts Description: Quicksilver will fire out a grenade, which then sets up a mini version of "Quicksilver" Sentry. This version cannot shoot rockets, but it will have a faster firing rate. This version will also have less health. Alanna can only maintain 5 "Quicksilver" Mini-Sentry Guns at a time. Name: “Quicksilver” BAM! Cost: 3 Points Or 4 Points Range: Close Duration: Infinite RoF: Medium; Burst Reload Time: 2 posts Clip Size: 16 Cooldown: 2 posts after switching to another quicksilver form. Description: Transform “Quicksilver” Into a Shotgun, that fires a burst of Lasers. For the cost of 3 more points, you can fire shots equivalent to Alanna Alanna’s “Railgun.” Name: “Quicksilver” Shazam! Cost: N/A Range: Melee Duration: Infinite Cooldown: N/A Description: Turn Quicksilver into A lightsaber, which can be changed to act as a lightsaber, or a whip which has a longer stun in exchange for its damage output. Most Ammo stated here is not needed by Alanna, however still being ammo that Alanna has, the ammunition has been buffed for Jade to use. Name: Defaulted Ammo/Arrows Cost: None Range: N/A Cooldown: N/A Description: Normal Ammunition. Name: Defaulted Rocket Cost: N/A Range: N/A Cooldown: N/A Description: Normal Rockets. Literally. Name: Flash Bang Rocket Cost: N/A Range: N/A Cooldown: N/A Description: A rocket that blinds and deafens everyone instead of dealing damage. Name: Poison Ammo/Arrow Cost: N/A Range: N/A Cooldown: N/A Description: Ammunition that poisons the body slowly to death instead of immediately killing them. Damage over time over flat damage. Name: Tranquilizer Ammo/Darts/Arrow Cost: N/A Range: N/A Cooldown: N/A Description: Ammunition that puts the body to sleep instead of damaging them. The target will fall asleep until 1 page after the battle is over, however will not truly feel recovered. the target will still feel very sleepy, and will need a good night's sleep. Alanna’s choker can now be used multiple times in Free Mode. During Plot Mode (or important plot related battles) she can use the choker for 1 mission and 3 battles. The battery can only be fully charged at the beginning of a chapter. Alanna cannot use: Awakened Lilac
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Last Order/AA:
Name: Last Order's Railgun Cost: 1 point Range: 50 Meters Duration: N/A Cool-Down: 8 Shots Per Minute Description: Alanna Alanna can fire metal objects at three times the speed of sound by forming parallel currents on both sides of her arm with her electricity. Her railgun has a muzzle velocity of 1030 m/s (2307.2 mph), and can be fired at a rate of 8 shots per minute. She has hinted she can fire multiple coins at once creating a Rail-Shotgun. She primarily uses arcade coins as her projectiles for portability, limiting her normal range to 50 meters.
Name: Raigeki no Yari Cost: 2 Point Range: Starts Close but can reach far distances Duration: N/A Cooldown: 1 post Description: Alanna Alanna has the ability to generate a "spear of lightning" originating from her forehead.
Name: Lightning Strike Cost: 5 Points Range: N/A Duration: N/A Cooldown: 2 Posts Description: Alanna Alanna can call down real lightning using her ability regardless of season. This attack was shown to be powerful enough to cause a city-wide blackout.
Name: Electromagnetism Cost: 1 Point Range: N/A Duration: N/A Cooldown: N/A Description: Alanna Alanna can use electromagnetism to attract and repel metallic materials and use it to her advantage. Examples include creating a makeshift shield out of scrap metal, walking on walls and ceilings, as well as attracting iron particles in the ground around her.
Name: Muchi no yō na Ken Cost: 2 Points Range: Close Duration: N/A Cooldown: N/A Description: Using her magnetic powers, Alanna Alanna can form a "whip sword" by gathering iron sand, manipulating it into a sword that she can lengthen into a whip at will. By making the sand particles of the blade vibrate, she can dramatically increase the weapon's cutting power into something resembling that of a chainsaw.
Name: Hacking/Cracking Cost: 1 Point Range: N/A Duration: N/A Cooldown: N/A Description: Using her electric powers she can hack any electronic device and bypass normal electronic security measures with ease. She can decode the electronic flow of information, like steal the information from a credit card's magnetic strip, as well as directly process a computer's information in binary. This skill also enables her to perform acts such as erasing herself from security footage in real time or taking control of Robots, Cars, or other things she has yet to discover.
Name: Flight Cost: 1 Point Range: N/A Duration: N/A Cooldown: N/A Description: Using formulas similar to those she is using for her Iron Sand sword(Muchi no yō na Ken), Alanna Alanna can fly if she is surrounded by a large amount of atomized water vapor. She manipulated the water vapor forming it into wings using the static electricity from interactions between particles. By using her electric power to induce electrolysis on a large body of water such as the ocean, she can obtain enough hydrogen and oxygen to use as fuel.
Name: Nerve/Muscle Control Cost: 6 Points Range: N/A Duration: N/A Cooldown: 10 Posts Description: Perhaps a reference to her powers being applied to help those with muscular dystrophy. Alanna Alanna is shown to be able to use her powers to take control of her muscles and nerves when they have been rendered ineffective through the use of drugs. The cost of this however is that she requires to constantly use her powers on her body, making her a walking stun gun.
Name: Unity Cost: N/A Range: N/A Duration: As long as Alanna, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Due to a shared connection between Alanna, Alanna Alanna, and Jade, they will always know where each other are. They will also know their current status (awake, alseep, stunned, on fire etc), and they will always be able to share what each one is thinking, communicate with each other telepathically, and think alike, therefore creating perfect synergy
Name: Unique Sensory Perception Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade and Alanna is able to sense electric, magnetic, and electromagnetic phenomena. They, however, able to follow the electric and magnetic field lines using her eyes. They takes this ability one step further by analyzing the reflections of the electromagnetic waves she generates, giving them no blind spots.
Name: Telepathic Immunity Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade and Alanna are immune to the effects of telepathic manipulation due to the electromagnetic barrier created by their Spirit Fields. The exception to this is if Alanna Alanna, Jade or Alanna Telepathically manipulated each other through their use of the Unity ability.
Name: Radar Sense Cost: N/A Range: N/A Duration: As long as Alanna/Lilac, or Jade are alive. Alanna Alanna can substitute for either Alanna or Jade. Cooldown: N/A Description: Alanna Alanna, Jade, and Alanna can sense and release electromagnetic waves around them to enable them to see the image of the room three-dimensionally without the use of their sight.
Name: Iron Sand Creation Cost: 3 Description: Last Order can freely create Iron Sand.
Name: Powerful Electromagnetic Pulse Cost: 2 Range: Close-Mid Cooldown: 1 post Description: Last Order has the ability to create magnetic pulses.
Alanna WORST Spirit concept. As electrons have the properties of both particles and waves, Alanna WORST allows Last Order to forcibly control electrons in the "ambiguous" state of an electron where it is both particle and wave, and when they strike other objects the electrons are unable to react either as particle or a wave because of their state. Normally, electrons had a mass that was close to zero, but because they are stuck or "stopped" at this state they take the form of a seemingly solid object, which has become a pseudo-"wall" due to the "stopped" state, and then creating a highly destructive beam of high-speed electrons that pierces through a target at the same velocity that it was fired. As it is a form of electron manipulation, the ability allows her to affect electric attacks, allowing her to bend their trajectory.
Name: Color Change Description: Last Order can change the color of her beams, or even to multiple colors. She can colorcode her beams with different colors aswell. Last Order cannot change the color of the the beam to hurt the opponent's eyes. The colors cannot be dark to the point where the opponent cannot see the beam.
Name: Particle Waveform High-Speed Cannon Cost: 3 energy to create 1 beam (up to 4 beams can be created). 1 energy to fire a beam. Range: Long Duration: The Beams are a toggle Cooldown: 1 Post after firing. This applies to 1 beam. Description: The ability usually takes on the form of a high-speed beam of light that can easily melt through thick metal walls and cause explosions on things like refine alcohol with its heat alone. Last Order can create four beams at once. Her 4 beams can fire in any direction, have multiple targets, and can rapidly fire. The damage from the railgun is stronger then any of her beams.
Name: Particle Wave High-Speed Shield Cost: 5 Duration: 3 Posts Cooldown: 6 Posts Description: Last Order can create a shield out of it that can disintegrate objects upon contact and block shockwaves.
Name: Silicon Burn Cost: 5 Range: Long Cooldown: 2 Post Description: Last Order will carry around silicon cards. When used, she can then disperse her individual laser shots into multiple ones. However Last Order will still have to fire a beam, and pay the energy cost for firing said beam.
Name: Particle Waveform High-Speed Cannon Times 5 Cost: 25 Duration: 10 Posts Range: Long Cooldown: 30 Post Description: Last Order can multiply the beams she can produce by 5, allowing her to create 20 beams. It will still have the normal properties of the normal Particle Waveform High-Speed Cannon. Last Order will not have to pay the cost for firing a beam, or creating a beam.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Lilac:
Vector: Magnitude and Direction Examples of objects that have vectors: Bullets, heat, electricity. Requires great Calculation power, it requries Lilac to take into account several vectors that she wants to redirect, and when activated, several variables are present when manipulating and controlling vectors. She can do it even if she is unconscious, able to make an invisible "tube" to control blood flow.
Passive Name: Redirection Cost: N/A Range: N/A Cooldown: N/A Description: Lilac’s automatic nature of Redirection also prevents the use of projectiles (like bullets) and explosives (like bombs) against Lilac. Can be done subconsciously through some simple calculations. She just needs to calculate the minimum required forces like gravity, air pressure, light, oxygen, heat, sound wavelength, etc. and redirect everything else. Things such as light, sound are calibrated to pass through this field for her convenience, though she can undo this if she chooses to. For defensive use, Lilac subconsciously establishes a filter that analyzes everything as harmful or not, and uses her reflect to push away anything that could harm her. The main example is bullets.
It is the default and the most basic use of Lilac's power, allowing her to be protected from nearly any sort of attack, and she even boasts that with it she is able to even withstand a nuclear missile, its shock-wave, heat, and radiation. However, after causing a dust-explosion she is aware that it seems that she might not actually be able to survive it due to being deprived of oxygen in the center of vacuum created by the explosion.
THIS IS NOT AN ABSOLUTE DEFENSE. Since it only reverses the vectors that are coming towards her, any vector that comes towards her barrier but pulls away at the exact moment before hitting its field of affect, her field will mistakenly reverse the vector and go towards Lilac.
Furthermore, attacks that are built upon laws or vectors unknown to her can penetrate her defense.
Active Name: Vector Transformation Cost: 5 Range: Varies Cooldown: None; Description: Requires Calculations for it to be maintained; A slight error can nullify the effect. This abuses reflection, allowing Lilac to manipulate vectors instead of reflecting them. Below are its applications.
Name: Earthquake Generation Cost: 6 Range: Any Cooldown: 1 post Description: By altering the vector of force applied to the ground by her feet, she causes a little explosion made of earth and rocks to attack her opponents. She can also use this to propel herself forward, or cause massive destruction to the ground and surrounding buildings due to shock-waves created by the impact.
Name: Tactile Telekinesis Cost: 6 Range: Any Cooldown: 1 post Description: By touching an object, she can use her ability to change the magnitude of vectors she comes in contact with. This allows her to change the vectors of objects in such a way that he can turn them to projectiles. For example, she can lightly kick a rock to make it shoot like a bullet, or she can stomp on train rails to push them out of their sockets, and lightly knocked on them to make those rails rain upon her foes. This ability also allows her to mimic superhuman strength, as she once used it to pick up and throw a concrete wall.
Name: Aerokinesis (Going into Plasma Generation) Cost: 2 points (5 Points to use Plasma Generation) Range: Any Cooldown: 1 post (3 posts after generating plasma) Description: She can re-vector the surrounding winds and force them to congregate at a single point creating an extremely high velocity wind, but it had flaws like when the wind is moving in an abnormal direction or when his vector calculations are disturbed by sound. She can even create plasma by further compressing the wind at high speeds in a single point.
Name: Mind Hacking Cost: 45 points + Stops Redirection temp Range: Close Duration: Untill Lilac stops it. Cooldown: Until the end of the chapter Description: In accord to her by redirecting the electrical signals of the human body he can take 'control' over them and rewrite the memories and personality of the people. However this type of application is extremely difficult, as the precision of this process requires all her brainpower to a point when she doesn't have enough calculating power for her redirection leaving her vulnerable. If she manage to lose half of her calculation power, this ability cannot be used.
Name: Flight Close: 1 Point Range: N/A Cooldown: None Description: By controlling the wind around her she creates about 4 high-powered tornadoes behind him to allow her to fly. She is also able to redirect the vectors of gravity upon her.
Name: Blood Control Cost: 5 Points Range: Low-Med Duration: N/A Cool-Down: N/A Description: Lilac can create an invisible tube to help control blood flow, preventing a single drop from spilling out, even unconscious. Can only control Lilacs own blood, thus leaving her unaffected by regular cuts, and such. She can heal much easier as well being able to close his own wounds with his vectors.
Name: Vector Creation Cost: 6 Duration: N/A Range: Touch Cooldown: N/A Description: On Touch, Lilac can create a vector, and manipulate it. Calculations involving the vector created cannot be interrupted.
Name: Lilac's Awakening Cost: 5 per Lilac post (cannot be activated with 4 energy or less. Energy does not drain on the post it was used on. Energy will start draining in-side of combat, and if activated outside of combat, energy will not be drained. Lilac can only activate this when she is emotionally triggered, similar to Alanna. However this happens when any of Lilac's loved ones are hurt). Duration: Until Lilac runs out of energy or chooses to stop it. Range: N/A Cooldown: Untill Alanna transforms back to Lilac again. If Lilac does not transform back into Alanna, 2 chapters. Appearance: https://i.imgur.com/C3WTzKJ.jpg with 2 angelic wings and a halo. The outfit is normal her normal outfit. Description: Lilac awakens, improving her abilities, calculation, and giving her 2 angelic wings and a halo. In this form, the following are also buffed:
Lilac charges up her energy and increases her calculation power as well as her abilities damage by 2 times their normal damage, and 2 times their normal impact.
Lilac's skills cost no energy, but however drains 4 energy per post. Upon deactivating the skill or reaching 0 energy, Lilac will then go back to being Alanna, and pass out. The ammount of posts Alanna/Lilac is asleep for depends on the following formula: Lilac will not return to being Alanna if her energy bar is 20/50 or higher. 3( Lilac's Max energy - Lilac's Current energy / 5 ).
Lilac can now continue her redirection while using Mind Hacking.
Lilac can fully concentrate on her calculations no matter what.
Vector Manipulation: If the calculations done were to be manipulated to nullify the effect, instead it would automatically adjust to the disruptance. If there was an error, the calculations will be automatically corrected, and the application will still go through.
Because she is given wings, she does not need to use her flight ability. These wings allow Lilac to fly, blow powerful gusts of wind, compress the wind blown from the wings into plasma, Lilac to use them as blades, and Lilac to form 2 tornadoes which blast her opponent extremely far. She can fly up to Mach 7 speed.
Lilac is immune to any kind of Status infliction and illusions.
Lilac's abilities are not considered spiritual in this form. Lilac herself in this form is also not considered spiritual.
In this form, Lilac cannot support any spirits, but can still use her own powers, even without a spirit. She also still has excess to Millia's "Radar Sense" and her "Unique Sensory Perception"
She understands laws that are hitherto unknown and unexplainable to her.
Her wings do all of her calculations, making them faster then her normal calculation speed. (Which is fast already)
This ability cannot be used by Alanna's Choker.
Name: The Awakened Railgun Cost: 0 Duration: N/A Range: 500 meters Cooldown: 8 shots per minute Description: Lilac can fire metal objects at three times the speed of sound by forming parallel currents on both sides of her arm with her electricity. Her railgun has a muzzle velocity of 1030 m/s (2307.2 mph), and can be fired at a rate of 16 shots per minute. She can fire multiple coins at once creating a Rail-Shotgun. She primarily uses arcade coins as her projectiles for portability. The power of the railgun will be as strong as if Jade, Alanna Alanna, Millia, and Alanna's railgun were also powering the railgun. Because of this, Lilac's moral raises, allowing her to put more power into the railgun. This railgun can only be used when Lilac is awakened.
Last edited by Mew on Sun Sep 20, 2015 10:01 pm; edited 3 times in total | |
| | | Tamashii Diamond
Posts : 1030 Join date : 2014-09-09 Age : 28 Location : Forked River, NJ
Character sheet Name: Tamashii Health: (1/1) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 4:14 am | |
| Updated Sheet(s):
Willow:
Name: Guldrich Abomination Cost: N/A Duration: N/A Description: The Character isn't human anymore. As of now it is a monster, it doesn't react to something a human would usually do. Enhanced Abilities, they can run faster, have a much higher strength, higher speed. You are all connected to each other in a way. Wether its blood or spirit or mind or just feeling. If you find another Guldrich Abomination. You will know instantly. Your king is Havoc. The King of the Guldrich. You follow his orders only, and no one else. It is impossible for you to fall to demonic or religious powers of sort such as demonic powers, symbols, symbol holders, Markings, ANYTHING RELIGIOUS, you are unaffected.
Name: Darkbright Cost: 10 Energy Points Duration: 2 Posts Description: By locking eyes at a certain position or target, that position along with anything within a 30-foot radius of said position are lit ablaze in a black inferno for several seconds.
Name: Spatial Collapse Cost: 5 Energy Points Duration: 10 posts Description: The victim is cast into the shadow of the character's aura, causing them to be under the illusion of floating in space, despite the surroundings not changing. In addition, Willow causes the user to feel ungrounded, furthering the effect of the illusion. The victim will find difficulty moving and fighting efficiently due to the unfamiliar feeling.
Name: Nightmare 1: Phantasmagoria Cost: 10 Energy Points Duration: 10 Posts Description: By locking eyes with the victim, they are immediately cast into the character's Dream World, where they no longer have magic or spiritual connections. The victim is forced to relive the same nightmare consisting of their worst fears over and over again, as the ability itself slowly burns the mind of the victim.
Name: Nightmare 2: Mandrake's Assault Cost: 15 Energy Points Duration: 10 Posts Description: By emitting a scream at 600 KHz, the character is able to destroy buildings and structures within 100 feet from them. Anyone who hears the scream will be immediately cast into the Dream World, much like Nightmare 1.
Name: Into the Void Cost: 10 per shroud Cooldown: If used to Teleport: 10 Posts for one person, then 5 per addition person teleported while in battle. If used otherwise: Small Shrouds - Five Posts, Big Shrouds - Ten Posts. Duration: N/A Description: The character creates a spatial shroud, teleporting anything it touches. A large one can be made to teleport people safely, while smaller ones can be used to teleport smaller objects or cleanly sever parts of an object or body.
Name: Nightmare 3: Emptiness Cost: 40 Energy Points Cooldown: Once every 2 chapters. Duration: Until it is Broken Description: The character channels cosmic energy into her wires before spinning them in a circular motion at top speeds, creating a portal that drags anything within 20 feet of it into it with the force of a black hole. The portal sends the victim(s) into a stronger version of Phantasmagoria (locking their minds in the Dream World). If multiple victims are dragged in, they are each separated from each other unless the caster demands otherwise. The character cannot interact with the victims directly whilst they are in Nightmare 3: Emptiness, but can continue to interact with other things in the outside world. Every 5 posts within the void causes one memory to be lost (As chosen by the character casting the void). After 30 Posts have passed, every victim forgets they must break out of the void and are permanently stuck there until the character willingly breaks it. Once the ability is broken, each lost memory comes back one by one every 5 posts.
Name: Aura Detection Cost: N/A Duration: N/A Description: The character has the ability to detect and recognize someone else's aura from up to 5 kilometers away. In battle, the character is able to predict slight movements depending on the opponent's aura and act accordingly within an instant.
Name: God's Eye Cost: 1-10 Energy Points Duration: 20 Posts Description: The character is able to channel the Void and summon up to 10 clones of their eyes (1 Energy Point per eye) from the Cosmos. Looking into any of the eyes immediately casts the victim into an amplified Phantasmagoria, lasting 20 posts instead of 10. The character can also use these eyes to spy on a specific target at an area up to 5 kilometers away. The eyes can move on their own, however the character usually determines where they go.
Name: Ringmaster Cost: 2 per person Duration: Until the wire is removed or the body can't move anymore Cooldown: 25 posts Description The charcter uses it's wires to pierce through the bodies he killed (which are still intact). The moment the wire pierces through the skin it splits off into multiple smaller wires which will coil themselfs around the bones of that person allowing full control over that body. While this skill is used, the character will not be able to use any other skill if more than 3 bodies are controlled due to the complex finger movements needed to control the bodies.
Name: Ring of 1,000 Wires Cost: 25 Energy Duration: 20 Posts Cooldown: 30 Posts Description: Willow is able to channel her cosmic energy to replicate her wires for an extended period of time. The replica wires then bunch together to form armor around her body (The wires are made of Monomolecular carbon fibers). On top of the armor, slightly thinner wires constantly spin around her like a ring surrounding her from head-to-toe.
Name: Nightmare 0: Absolution Cost: 45 Energy Duration: Until it is broken or Willow is KO'd or killed Cooldown: 3 Chapters Description: Willow channels all of her cosmic power to transport anyone she is immediately aware of into her Dream World. The effects within the Dream World are the same as Nightmares 1-3 (Sustained memory loss, negation of magic/spiritual abilities) however now the victims' souls are slowly cast into nothingness as well as their minds the longer they are in the Dream World. After 20 posts, the victims' souls and minds are completely burned away.
Drake:
Name: Quothe the Raven Cost: 5 Energy Points Duration: 1 post Cooldown: 5 posts Description: The caster is able to transform their body into a flock of ravens instantaneously. The ravens may travel up to five miles away before being forced to return to normal. The ravens may also attack a target, but may only peck at them.
Name: Vulture's Eye Cost: N/A Duration: N/A Cooldown: N/A Description: The character has increased eyesight, allowing them to see clearly up to one kilometer away. The character is also able to see another person's spirit and aura. He can tell a lot of things just by looking at somebody's figure, including history, personality, fighting style, age, and other things. He can also sense when a person is being affected by another presence, whether it be spiritual, demonic, angelic, lucky, etc. With this he is able to predict what they are thinking and what their next move will be, both inside and outside of combat. His eye's stare negates any form of energy, whether it be magical or spiritual, being channeled into something (move, item, etc.), rendering the energy blocked until eyesight is lost. (This affects people, items, weapons, runes, etc.).
Name: Mastery of Blades Cost: N/A Duration: N/A Cooldown: N/A Description: The character is a master at each type of fighting style utilizing blades of any fashion. The character is unable to lose their balance in a sword fight, and is able to dual-wield any blades with ease, even those they have never wielded before (this includes magical and/or spiritual blades).
Asuya:
Name: Bloodlust Cost: N/A Cooldown: N/A Description: Whenever Asuya consumes the blood of another, she instantly learns a weaker version of one of that person's abilities (Her choice). For example if she consumes the blood of someone who utilizes shadow armor, she can then create Blood Armor at the same cost and cooldown of the shadow armor but with slightly weaker results.
Name: Hemoplague Cost: 30 Energy points Cooldown: One Chapter Duration: 40 Posts Description: Asuya purges the stored blood from her body into a living pool. Using her control over the cells, Asuya commands the pool to swirl around the opponent until it finds an empty wound or opening to enter. Once inside, the cells attack the opponent's bodily systems, resulting in several effects over time. -Upon infection: Initial bodily weakening and feeling of sickness -10 Posts: The opponent begins to contract hemophilia, thinning the blood and making bleeding out happen faster. -20 Posts: Body paralysis begins to take effect throughout the next ten posts. Motions become jerky and uncontrolled until total paralysis takes effect. -30 Posts: Organs begin shutting down, starting with the kidneys, then moving to the liver, stomach, lungs and eventually leading to the heart. Kidneys: Post 30 Liver: Post 32 Stomach: Post 34 Lungs: Post 38 Heart: Post 40 -40 Posts: Death. *Does not continue to get worse if transferred out of battle, but damage from previous effects do carry over*
Name: Bloody Needle Cost: 5 Energy Points Cooldown: 2 Posts Description: Asuya is able to channel her energy into any blood that was spilled from her body, causing each puddle (big or small) to extend into a sharp, hardened spike toward the opponent(s).
Name: Bloody Slicer Cost: 5 Energy Points Cooldown: 2 Posts Description: Asuya is able to extend and harden any blood from an open wound on her body like a blade and use it to attack.
Name: Blood Bond Cost: 5 Energy Points Cooldown: 5 Posts Description: By touching an open wound on an enemy, Asuya is able to directly transfuse that person's blood into herself through the pores in Asuya's skin.
Name: Division Cost: 5 Energy Points Cooldown: 5 Posts Description: Asuya is able to divide her very body into several tiny bats instantly.
Last edited by Asuya Youkai on Sat Jul 25, 2015 2:09 am; edited 1 time in total | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 11:12 am | |
| - Spoiler:
Name: Tara Lockhart Spirit: Aries the Golden Ram Gender: Female Age + Birthdate: 16, Feb 29(Age can also be 4, if going by leap year) Personality: Tara often likes to take things seriously. Since she is from a different time period, there are some things that she does not understand, like for example, technology. One of the things that she understands very well is combat. She is a master of all forms of it, and she will look for any excuse to get into a fight, within reason. Tara is also big on honor and justice. She fights for good, but she also believes that anything is a worthy cause to fight for if you believe in it strongly enough. Likes: Combat, Honor, Justice, Magic Dislikes: Bullying, Racism, any form of injustice, Dishonor(breaking your moral code) Phobias: Tara has a deep, irrational fear of deep water. It has plagued her for a long time. She is also afraid of being powerless to help herself or help others. Aspirations: Tara dreams of one day surpassing her masters. She does this by making sure that she learns at least one new thing every day, until she has enough knowledge and power to challenge them. Weapons: Tara is a master of all weapons. However, she also knows how to enchant weapons and prefers them to regular weapons. Her favorite weapon is the lance that she holds dear to her, given to her by her masters. Fighting Style: Tara is a master of all forms of combat, and she will use a form of combat depending on her opponents weaknesses. Face-Claim: Tara has dark brown hair and striking blue eyes with gold flecks. She has good posture and a pretty face, even though most of the time it is hidden under her helmet. Her hair is styled with springy curls, and her eyes are made to look like she is staring into your soul. She is slightly more buff than the average 16-year old girl, and she only takes off her armor to wash herself. Her Silver-colored armor is engraved with the sign of Aries on both gauntlet palms, the soles of both boots, and on the back. The chest plate shows a sun with a sword and shield crossed behind it, and running down the leggings are markings that make it look like ram's fleece. Additional Face-Claim: Weight: 111 lbs Hair Color: Chocolate Eye Color: Dark Blue with Gold Flecks Height: 5 ft 6 in Special Traits: Tara has a strange affilitation for wearing her armor constantly. She clings to it as a sort of weakness. Her helmet has ram's horns, depicting her as her Zodiac Sign, Aries. History: Tara, not knowing who she was and where she came from, grew up 200 years ago in a monastery trained by masters of combat. Their goal was to help her improve and protect herself from the evil outside of their safe haven temple in the clouds, all without telling her the truth; She was a child of the Zodiac, and that the spirit Aries the Golden Ram was imbued inside her, giving her powers beyond her imagination. Throughout her life, Tara trained constantly, mastering all forms of combat and fighting monsters that tried to hurt the people in the city below. They knew her as the "Hero of the Ram." Tara fought many different monsters, including an enormous sea monster called Crio that she did not defeat, but merely scared away. Throughout this time, Tara realized that her challenges were getting tougher, and asked her masters to teach her the ways of magic. They were reluctant at first, but taught it to her after she described her battle with Crio and how she could not defeat it with conventional methods. She learned how to be a battle mage, a fighter who used magic to benefit her in combat. She anxiously awaited Crio's return to vanquish it once and for all. Her masters knew she was going to fight Crio no matter what, but they were not certain that she would be successful. Because of this, they gave her a gift; a special lance that she had to unlock the true power of. She cherished it, and once Crio returned, personally used it to fight him. After a long hard battle, Tara was victorious over Crio, but a giant whirlpool opened up in the ocean, sucking her inside. The whole time, Tara was drowning, but she miraculously survived was sent to the present. Skill Sheet: Section 1: Skills she can use now Name: Combanant Skills Cost: N/A Range: N/A Duration: N/A Cool-Down: N/A Description: Tara is a master of all forms of combat, and in addition, she has more physical speed, strength and observational skills(in both sight and hearing) than the average human. Name: Zodiac State Cost: N/A Range: N/A Duration: N/A Cool-down: N/A Description: This skill is in effect, but Tara does not know about it yet. Tara has no heart, and no blood flows through her body. Instead, she is powered by a core in the middle of her chest that does not beat and allows her to live off of the pure essence of her Zodiac spirit. In addition, if she is cut, light from under her skin will blind her attacker. Name: Weapon Summoning Cost: 1 point per weapon Range: N/A Duration: N/A Cool-Down: N/A Description: Tara can pull weapons out of thin air. Her magic stores these weapons in a dimension that only she can access. This only applies to pre-modern weapons. Name: Enchanted Weaponry Cost: 10 points to enchant a weapon Range: N/A Duration: N/A Cool-down: 20 posts Description: Tara has weapons that are enchanted to do various things. In addition, she can enchant weapons herself using magic. Only one enchantment per weapon. As of the beginning of the story, Tara can only use the enchantments in Sub-Section 1. Name: Tara's Master Lance Cost: N/A Range: N/A Duration: N/A Cool-Down: N/A Description: The Master Lance that Tara recieved from her masters possesses every skill in Sub-Section 1, as well as a secret ability that Tara has yet to discover. Lance-Claim: http://tinyurl.com/peflz9o Name: Canceler Cost: 20 points Range: Within Reach Duration: 10 posts Description: The user can cancel one of the targets abilities. This is not magic, merely a chi-blocking trick. Name: Magical Expulsion Cost: 25 points Range: Unlimited Duration: N/A Cool-down: 100 posts Description: Tara's last resort move. The user unleashes an enormous blast of pure magic energy that is extremely lethal. Sub-section 1: Enchantments Note: All of these enchantments cost 10 points to put in and have no range or duration. Cool-down is 20 for all of them. Name: Fire Description: Allows the weapon to encase itself in fire and blast flames. Name: Cut Description: Allows the weapon to cut through anything, even diamonds, as if it were butter. Only applies to bladed weapons. Name: Pain Description: Allows the weapon to inflict excriuciating pain on its target. If it hits Name: Soul Tether Description: Allows the weapon to return to its user whenever the user is 20 feet or more away from the target. Name: Ultra Durability/Auto-Repair Description: Gives weapon a large amount of durability, enough to stop multiple bullets, and allows it to repair itself ultra fast. Name: Zapper Description: Allows weapon to shoot lightning from itself, not from the sky. In addition, it can charge electrical things when touching it. Name: Scattershot Description: Only works on long-range weapons. When the weapon is shot, thrown, etc., it produced 5 to 10 ghost versions of itself with the same powers and effects. Section 2: Skills She Can't use yet Name: Zodiac Force Cost: 10 points Range: N/A Duration: 35 posts Cool-down: 20 posts Description: Tara can channel the power of Aries and surround herself with a red aura of power that sends every enemy it touches flying backwards 100 feet. Name: Polymorph Cost: 10 points Range: N/A Duration: 35 posts Cool-down: 20 posts Description: Tara can channel the power of Aries to transform herself into a ram. The ram can jump extremely high and has a golden fleece that heal just about anything except ressurection of the dead. Name: Fire Breath Cost: 5 points Range: About 30 feet Duration: N/A Cool-down: 5 posts Description: Tara can channel the power of Aries and breath fire. Name: Resolute Ferocity Cost: 45 points Range: N/A Duration: 50 posts Cool-down: Until the next chapter Description: Tara's ultimate attack that can only be used once per chapter. Gives her all the power of the cosmos and summons an army of celestial rams to do her bidding.
- Spoiler:
Name: Melody Rose(Maiden Name: Melody Blazewalker) Spirits: Red Nova Dragon, Fire Princess, Daigusto Phoenix Gender: Female Age + Birthdate: 38, September 29th
Personality: Even ever since acheiving adulthood, Melody has kept her bouncy, childlike side, but also, from experience bringing up her daughter, now has a caring, pensive side. Melody is always looking out for Harmony to make sure she doesn't get into trouble. Most of the time she doesn't like to fight, unless someone threatens her, her daughter, or anyone close to her.
Likes: Honesty, Intelligent People, Things close to her (Her Family and her Spirits) Dislikes: Harlequins, Cold Weather, Needless Violence Phobias: Melody is terrified of ice, even though she can melt it quite easily. She simply hates being around the stuff. She also has a fear of being powerless, whether it's to help herself or others. Aspirations: At this point in her life, Melody's only aspiration has been to protect her kids, her husband, her two triplet siblings and her spirits.
Face-Claim: Hair Color: Black Eye Color: Green Weight: 121 lbs Height: 5 ft 5 in
Weapons: Dagger, uses it rarely Fighting Style: When she absolutely needs to fight, Melody prefers to defend everyone around her.
History: Melody's adventure began as a 15 year old when she was living in the Kingdom of Alexandria with her parents, who she would later find out were not her real parents. They raised her well, but she instead preferred to spend time with her grandfather, a man named Jaden Blazewalker. He told her stories of ancient times, a world where spirits bonded with humans and fought wars with other humans. When her grandfather passed on, he left Melody three things; a book, a dagger and a box. When she opened the box, she found that it contained a dark secret that her grandfather wanted her to unlock. Unfortunately, the box dissapeared soon after giving off a bright light, leaving her with a book, a dagger, and a quest. She found her first spirit, Fire Princess, crossing the desert sands to get to her kingdom, which was falling apart into assorted factions. After helping repair the cultural damage done, Fire Princess bonded with Melody and agreed to assist her. Soon afterwards, Melody found herself at a coliseum, watching a tournament fight to the death with many people. Originally she was going to enter the tournament so that she could acquire some money, but chickened out after taking a look at her competition. She sat in the stands and watched, and, soon after, saw that only Spirit Users were left. These Spirit Users would eventually become her friends. Shortly afterwards, the coliseum collapsed, and Melody miraculously survived, waking up at a diner with the Spirit Users she had seen in the tournament. Apparently they had singled her out from the other survivors because they noticed she was a spirit user as well. It was then that she met Luna, Firebreath, Draco, Jessica and her later-to-become-husband, Eric. Shortly afterwards, Jessica (who later died due to unknown causes) gave them a quest to find a lost airship called the Daedalus. It took a while but eventually they found it, even though Draco tried to decieve them and steal it, but they made amends with him, at least for the time being. It was also on this trip that they met a little girl named Kusano, or Ku for short, who was searching for her lost brother, and Firebreath, or Fire for short, left, though he was soon to return. After a while of cruising around in the Daedalus, The group recieved word of an army heading for Alexandria. They immediately flew the ship there and witnessed an all-out war. However, Fire returned to assist them in stopping the spirits from overthrowing the humans, and Melody acquired her second spirit, Daigusto Phoenix, giving her the power to fly. Fire and Melody teamed up to fight one of the four deadly generals of the Spirit Army, Arcana Knight Joker, and after being backed by Eric and Luna, they won. Shortly afterwards they met Kialo, a powerful Spirit User who had vanquished one of the generals rather easily. Unfortunately, the Daedalus was destroyed in this battle, after Draco convinced the spirits to shoot it down. He was eventually knocked out cold by Eric and Luna. The Spirit Users continued their journey, this time with a new enemy, an evil king named Rasalon. They found out that Eric was the rightful heir to the throne of Alexandria, and they were no longer considered renegades. Eventually they found a petty thief girl named Moxie hiding out in the castle and chased her out, only to find her minutes later at a bar. Seeing how fast she moved, Melody deduced that she was a Spirit User as well, and that they should talk to her. Moxie was reluctant at first, but after some convincing from Kusano, she agreed to assist them as they chased after Rasalon. In the battle with Rasalon, he was killed rather easily by Luna going beserk at the expense of temporarily losing the spirit that was keeping her other two spirits, who were evil to the core, at bay. It was then that they discovered that something much bigger than Rasalon was at work here. They discovered that Exodia was reforming and that they were the only ones who could stop him. Around this time, Melody received her third and most powerful spirit, the almighty Red Nova Dragon. Luna eventually tracked him down to Terreneus. During the battle with Exodia, Melody rescued Fire from an oncoming assault of spirits, and promptly afterwards brought him to Exodia's Seal inside an enormous tower in the city of Terreneus. There they learned Exodia was being backed by a powerful Spirit User named Akuma, and his lieutenants, Cyrus and Boei. Afterwards, the tower crumbled, Exodia revealing his true form. The Spirit Masters, all finally in one place, took him down with two excellently coordinated super strong attacks. They thought they had vanquished all evil, but they didn't realize that Akuma and Boei had escaped until much later. 5 years passed, and the Spirit Masters met up again, where Melody started to develop feelings for Eric. Throughout their journeys to stop Akuma, she learned that her entire life had been a lie, that Moxie was her sister, and that her grandfather was a Spirit User as well, a User who had bonded with his spirit instead of flat-out dying. He revealed to Melody and Moxie that their parents had died in a tragic accident and had merged with their spirits as well, and that they were triplets with another brother named Max who lived in the Underworld. Together, they left the Spirit Masters to go find him. Afte returning with Max, Melody returned to the Spirit Masters only to find that they had had no luck stopping Akuma. Eventually, they disbanded. Melody and Eric, however, stayed together, married and had twins of their own. They named the first one Jaden, after Melody's grandfather, and the second one Harmony, as a pun to her name. However, eventually Akuma found them, and they decided to separate themselves so that it would be harder for him to track them down. Melody took Harmony, and Eric took Jaden, who were both 3 at the time and didn't remember anything. Melody has been with Harmony, raising her, for 14 years, and when she turned 16, Melody told her that her father was still alive, and that she had a twin brother. They have been waiting ever since. Even though Melody never found the box, she's still happy.
Skill Sheet:
Name: Fire Summoning and Manipulation Cost: N/A Range: Long Duration: N/A Cool-down: N/A Description: Melody can conjure and manipulate fire, and she can manipulate the temperatures to range from 1,400°F to 9,000°F. She is also immune to any kind of fire.
Name: Dragon/Phoenix Wings Cost: N/A Range: N/A Duration: N/A Cooldown: N/A Description: Melody has 2 sets of wings; Dragon wings on top and phoenix wings on bottom. These allow her to fly at mach 12 speed,
Name: Soul Tether Cost: N/A Range: N/A Duration: N/A Cool-down: N/A Description: All of Melody's important equipment is tethered onto her person and can be called back to her at any point if she does not have it.
Name: Dragonic Strength Cost: N/A Range: N/A Duration: N/A Cool-down: N/A Description: Melody has the physical strength of a dragon, allowing her to lift over 20 tons worth of weight.
Name: Heat Coat Cost: 10 points Range: N/A Duration: Until she turns it off Cool-down: Cools down at end of page Description: Spreads an elastic coating of fire around her body. Makes it so that anything or anyone who touches Melody ignites.
Name: Polymorph Cost: 45 points Range: N/A Duration: 3 pages Cool-down: Cools down at end of page Description: Melody polymorphs into a 3 headed dragon the size of an airplane that can breathe fire, wind and lightning. The dragon has a highly-resistant hide, making it less damaged by the elements. The hide consists of scales as hard as steel, but can still be cut, burned, etc.
Name: Infernal Rebirth Cost: 45 points Range: Very Long Duration: 10 posts Cool-down: Can only be used once per RP Year Description: As a side effect of her traversing the underworld, Melody developed this skill. If she is about to die(Which can mean that when someone is about to kill her, or she is low on energy), she unleashes her final and ultimate attack, surrounding everything within a 2000 kilometer radius in fire, which restricts the breathing of her opponents and burns 10 times as badly. Melody herself achieves Phoenix Mode, allowing her to be reborn from the ashes and wreak havoc on her opponents. If the attack runs her points dry, she has 10 posts to live until they can find her a revival potion.
- Spoiler:
Name: Ivris Whitehorn Spirit: Galaxia, Sorceress of the Nebula Gender: Female Age + Birthdate: 20, January 28
Personality: Ivris is unusual. She always wants to be involved in things, seeing as how she is very overprotective of people close to her and will do anything to defend them. Still, a lot of times she is unusually playful and happy, though she can also be serious when the situation calls for it. She likes to be around other people, but she despises people who hurt others. Likes: Cute Things, Food, Being around people Dislikes: Being Disliked, Negative Emotions, Harlequins Phobias: Ivris used to have a fear of being overshadowed by her sister. Aspirations: Ivris only aspires to remain strong and help others as long as she can.
Face-Claim: Hair Color: White Eye Color: Changes Height: 5 ft 9 Weight: 120 lbs
Weapons: Void Pearl Staff(see Face-Claim) Fighting Style: Ivris likes to use her staff to deflect attacks and blast energy.
History: One of the sacred Guardians of Meirith, who worshipped the Holy Emperor Karna Masta in the La Veda Republic. A genius spirit user, and Themis's younger sister. Disliking being antagonized by her overconfident sister, she kept her talents well hidden until she was suddenly appointed as a Guardian. Within the Guardians there were many who had little interest in their environment or any other gods besides Karna Masta, but Ivris is said to have been unusually uninterested in her surroundings. When Ivris was appointed as one of the Guardians, an oracle revealed that the group would have to travel to Ishgria in order to destroy invading demons. Putting her life on the line, she left her home without hesitation, almost as if she were running away from her sister. She arrived to Ishgria with a big smile on her face, and released a powerful magical force within her. It is said that Ivris had turned into a completely different person, destroying demons one after the other. As soon as she learned that Karna Masta was being targeted, she decided to stay behind in Ishgria without a moment's hesitation. And though most of her comrades smiled bitterly at her decision, Fadahl was the only one to treat her kindly. She then entrusted him with a letter meant for her sister Themis, though Fadahl would prove unable to deliver it to her. Even so, Ivris faced the demons of Ishgria with the same resolution she had shown before, all in order to protect her beloved family. In this battle, she was locked in combat in an attempt to defend Karna Masta from the demons. Ivris succeeded, but at the price of having to leave her homeland.
Skill Sheet(If it’s not there, it’s N/A):
Section 1: Nebula Powers
Name: Nebula Powers Description: Ivris hold a staff with a nebula pearl on one end(However, the pearl can move along the staff as well, and also disappear so that it becomes a full-on quarter staff). This nebula pearl emits nebula energy, which can create a variety of desired effects. If another person makes contact with the pearl or energy field immediately around it, they will either physically heal or feel excruciating pain, depending on what Ivris wills. The nebula energy can also be used to perform photokinesis around its vicinity, and will reject and deflect any sensors, abilities, or the like. Ivris is also immune and protected from any foreign teleportation, warp, or dimensional skills(which includes the powers that the dimension has) regardless of whether or not she is holding the staff.
Name: Voidwalker Summoning Cost: 3 points per voidwalker Duration: Until defeated or called back Cool-down: Depends on how many voidwalkers were summoned in one post Description: Ivris can summon voidwalkers. These voidwalkers appear as small, scuttling creatures of shadow. They are able to jump great distances, and their arms have sharp points on them to attempt to stab the opponent with. They can ignore the physical plane at will, and will faze through any physical attacks.
Name: Eye Guard Description: Ivris' eyes cannot affect and are not affected by any abilities or attacks.
Name: Portal Step Cost: 3 points per teleport Description: Ivris can instantly teleport herself anywhere within a 150 foot radius.
Name: Sixth Sense Description: Ivris can sense the following things: -Dishonesty -Large Amounts of Power -Anything concerning her(people talking or thinking about her) -Presence of people(If it's someone she knows, she will identify them as that person) -Beings from Heaven(excluding gods) -When someone is salty -When her staff is nearby -Specific Emotions
Section 2: "Sorcery"
(Upon leaving her world, Ivris' spirit was deprived of most of its spirit energy. She was forced to start at Square One.)
Name: Repel Cost: 5 points Range: Depends on ability being used against this one Duration: 3 posts Cool-down: 10 posts Description: Ivris creates a barrier around herself, which repels and fizzles all non-physical attacks that hit the outside of it. If an offensive skill forms within the barrier, however (including her own), it will immediately reflect within the barrier and damage Ivris. This spell CANNOT be cancelled once cast.
Name: Spellbind Cost: 20 points Range: Within sight Duration: 10 posts Cool-down: 10 posts Description: Ivris can create a small circle under someone. They cannot move outside of the boundaries of the circle. While inside the circle, the victim is unable to be attacked or hurt, unless it is through physical means.
Name: Charmspeak Description: When Ivris speaks, she has the option to put charmspeak into her words. Charmspoken words will cloud the victim's judgment, making it hard for them to resist or argue against them. If they can break through their hazy thought or realize what is going on, however, they will be immune to charmspeak from that point on. A strong will or intelligence helps in combating this. However, most easy things(such as going somewhere, answering a question) will work most of the time.With a little work, she could possibly convince someone to give her something. Ivris CANNOT ask someone to hurt themselves or someone else, nor can she convince someone to feel a certain way about someone else.
Section 3: Physical Prowess
Name: Agility Description: Ivris is extremely agile and acrobatic; she can do flips, jump very high into the air, run very fast and has abnormally quick reflexes.
Name: Charisma Description: Ivris is unhumanly good-looking and has the ability to persuade people rather easily, even without using her charmspeak. Most people of the male species find her hard to resist.
(Now that this is done, can you guys please stop hating on Ivris? She's not that strong anymore. She wasn't even that strong to begin with. How about this? You're only allowed to complain about it if you don't think you can find a way to beat the character even if he/she has the skill.) | |
| | | Oshu Mod
Posts : 2378 Join date : 2014-09-12 Age : 25 Location : your mom >.>
Character sheet Name: Kino Nagai Health: (1000/1000) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 1:03 pm | |
| updated skill sheets's Shina: - Spoiler:
Name: speed enhancement Cost: N/A Range: N/A Duration: N/A Cool-down: N/A Description: this basically gives shina the speed of supersayin 1 goku
Name: Peak Human Agility Cost: N/A Range: Self Duration: N/A Cool-Down: N/A Description: Shina has reached the peak of human performance, and her agility, strength, dexterity, and speed are near unmatched.
Name: Enhanced Assassination Cost: N/A Range: Self Duration: N/A Cool-Down: N/A Description: Shina has been trained in the ways of the assassin, and is able to kill without remorse or hesitation. In addition, she can be rather "creative" in her methods, ranging from something like a quick stab to poisoning their child's lips.
Name: Enhanced Combat Cost: N/A Range: Self Duration: N/A Cool-Down: N/A Description: Shina has been trained in various style of fighting, including most martial arts, wrestling, kickboxing, etc. In addition, her mastery of weaponry is outstanding, and she has either already learned how to use most weapons, or is able to adjust to one quickly due to her experience.
Name: Shadow Blade Cost: 10 Range: Low Duration: As long as the wielder is still wielding the sword Cool-Down: 2 posts Description: Shina's blade is covered in a dark, translucent shroud, and a red line runs down the middle of the blade. During the duration, the blade has increased cutting power, and is able to cut through most objects with ease. In addition, a wide slash that does not hit anyone will create a barrier in front of Shina that will block the next attack aimed at her.
Name: Shadow Puppets Cost: 10 Range: Low Duration: Until she moves Cool-Down: Description: Shina is only able to use this if any part of her body is touching the shadow of something without a will of its own. Shina is able to move and manipulate any object with a shadow that is touching her to her will, but she must stand in the same place during the duration. Moving from that spot will cancel the skill and sever her ties with the objects.
Name: Shadow Walker Cost: 2 Range: Low/Med/long Duration: As long as the user is in the shadows Cool-Down: N/A Description: The user is allowed to walk into shadows and remain undetected until they come out of the shadows. The user also has the capability to drag other people in the shadow with them.
Name: Shadow Clone Cost: 5 Range: Low/Med/Long Duration: As long as the user is in combat Cool-Down: 2 hours Description: Shina creates a shadow copy of herself. The shadow's strength, speed, and agility are equivalent to her own, and she can control it at will. It cannot use skills, however, and only one clone can be active at a time. The clone will take injuries as Shina normally would, and a fatal strike to the shadow will cause it to dissipate.
Name: Shadow Armor Cost: 5 Range: N/A Duration: As long as the user is in combat Cool-down: N/A Description: Shina is temporarily shrouded in shadows. When they clear, she is clad in shadow-like armor, which is extremely durable and light. In addition, it is resilient to temperature changes and magic.
Name: Shadow Shot Cost: 20 Rang: long/med/low Duration: N/A Cool-down: 5 pages Description:Shina fires a shadow-like bullet from the tip of her sword. The bullet itself acts like a normal hand gun bullet, with similar power. It casts a shadow, however, based on the position of moon/sun, regardless of if it would normally cast a shadow or not. If this shadow passes over the skin of the target, the bullet will immedieately teleport to them, hitting them where the shadow passed over.
Name: Demonic Awakening Cost: Can only be activated when Shina has 1 energy left Range: N/A Duration: Until Shina is defeated or she loses her sword. Cool-down: 1 Chapter Description: Her body is consumed by a new form - a form of total darkness, also known as Vetis, acting as his host. She transforms into a demonic figure, becoming a feminine fallen angel-like figure. Despite her seemingly petite appearance, she posses superhuman strength and speed. Her skin is extremely durable, being able to take a slash from an enchanted sword while taking almost no damage. She can teleport at will, jumping through the Abyss to reach her desired location within the vicinity of battle. In addition, she is surrounded by a malevolent purple aura, stretching out about 6 feet from her. Anyone who touches the aura will begin to experience irrational fear and paranoia, and excrutiating pain will fill their body, rendering most immobile. During the transformation, however, she remains at 1 energy, disabling the use of any other skills. ( description: http://static.tumblr.com/xnihu3e/5Bsmac6vr/affd59215fc011dfb51b000b2f3ed30f.jpg )
Name: Shadow Strike Cost: 13 points Range: N/A Duration: Until broken or deactivated Cool-down: End of Chapter Description: The user cloaks herself in a veil that makes her invisible as well as their aura and allows her to phase through physical and special attacks. While doing this, they develop superhuman speed. This is used purely for stealth, and she is unable to draw her weapons or intentionally strike another. If she makes physical contact with another person, whether it be through objects or not, the stealth is immediately broken.
Name: Shadow Manipulation Cost: Depends on what Shina creates with it Range: Varies Duration: N/A Cool-down: 2 posts Description: Shina can control any shadow near, turning it into anything she chooses (Example: Spikes to kill others, shadow arms to restrain enemies, etc.). There is no limit on what shina can make with the shadows, other than the cost. shina is able to control the density of the shadow she is controlling.
New Weapon: One of the legendary demon swords of Hell, this weapon delivers double the strength used when swinging it. In addition, it emits a malevolent, sinister aura from a small engrave symbol on the middle of the blade. This weapon also enables the use of "Demonic Awakening"
adrein: - Spoiler:
Name: Peak Human Agility Cost: N/A Range: Low/Med/Long Duration: N/A Cool-Down: N/A Description: The user's agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics. Even the user's celerity is much better than the likes of an ordinary human. Enabling them to move with perfect agility, reflexes, speed, and accuracy. The user is able to move in any type of physical way flawlessly. They could be the finest dancer in the world, the best martial artist, the greatest athlete, etc.
Name: Enhanced Assassination Cost: N/A Range: Low/Med/Long Duration: N/A Cool-Down: N/A Description: User can perform the art of assassination better than the average killer, they are able to dispatch their victims without as so much as a struggle. The ways to do this range from something complex and high-finesse like mastery in stealth, strategically planned scenarios and highly disciplined martial arts to something simple-yet-effective like brute strength and raw speed to overwhelm the targets.
Name: Enhanced Combat Cost: N/A Range: Low/Med/Long Duration: N/A Cool-Down: N/A Description: The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become superhumanly skilled in their use of weaponry.
Name: Enhanced Intelligence Cost: N/A Range: low/med/long Duration: N/A Cool-down: N/A Description: The user has intelligence that is significantly above standard genius level intellect. One is gifted with higher mental faculties such as a more powerful memory, better calculation skills, greater reasoning skills, and a more superior learning capacity. At this stage, an individual can often come up with unique and original ideas that elevates the thinking of humanity to new levels.
Name: Holy blade Cost: 10 Range: Low Duration: aslong as the user is still in combat Cool-Down: N/A Description: During the duration, the blade has increased cutting power, and is able to cut through most objects with ease. In addition, a wide slash that does not hit anyone will create a barrier in front of Shina that will block the next attack aimed at her.
Name: Holy bow & arrows Cost: 1 per arrow Range: long Duration: for as long as the user is in combat Cool-down: N/A Description: Materializes a bow and spiritual tip arrows. The arrows themselves can and will pierce through most of armor and shields. The bow can shoot the arrows at extreme speeds.
Name: Holy bombardment Cost: 15 Range: short/med/long Duration: 3 posts Cool-down: 1 page Description: Adrein calls down blasts of energy from the sky, to rain down destruction below. The energy blasts fall randomly, spanning a radius of 150 ft. The blasts themselves do about as much damage as a standard hand gun, but cannot damage anything without a will of its own.
Name: Holy armor Cost: 5 Range: N/A Duration: as long as the user is in combat Cool-down: N/A Description: Adrein conjures a set of holy armor to wear. The armor is partially resistant to spiritual attacks. It is extremely durable and light, and renders Adrein immune to experiencing the effects of temperature changes. https://i.imgur.com/W0MOPCi.png
Name: Energy turrets Cost: 5 per orb Range: long/med Duration: 5 posts of the user Cool-down: 5 pages Description: Adrein summons a number of orbs around him. These orbs will shoot energy out at nearby hostile characters, attempting to injure or kill them. The energy shots are equivalent to a weak gunshot, and can peirce weak armor and shields.
Name: Spiritual Circle Cost: 20 Range: Medium Duration: 4 posts Cool-down 10 pages Description: Anyone that is in the circle when it is active cannot mover or use any ability that would get them out of the circle. The circle cannot be cancelled out or drained of its energy (description of the circle https://i.imgur.com/r3Zza6f.png )
Name: Holy Awakening Cost: the user must have 3 or less energy to activate this ability Range: N/A Duration: until the user is defeated or wins the fight Cool-down: N/A Description: Adrein acts as a host for Eg, using is body to channel his powers. While in this form, he grows two angelic wings, and is able to fly. He can heal most wounds by simply touching them. It take a varying amount of time depending on the wound, however. While in the area, anyone friendly character will receive +2 energy a post. He can also make barriers around targetted allies and himself, fizzling any demonic or dark powers while softening the blows from spiritual and physical attacks. In addition, Eg is personally capable of battle. He is extremely fast, able to fly at mach 10 speed and extremely strong and durable.(Description of Holy Awakening https://i.imgur.com/tDyNUNr.png )
Last edited by Joshuadyson on Sun Aug 02, 2015 2:17 am; edited 5 times in total (Reason for editing : new ability) | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 2:49 pm | |
| Quick: Name a pointy weapon besides Spear, Lance, Sword, Dagger, Javelin. | |
| | | Oshu Mod
Posts : 2378 Join date : 2014-09-12 Age : 25 Location : your mom >.>
Character sheet Name: Kino Nagai Health: (1000/1000) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 2:53 pm | |
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| | | Necruta Member
Posts : 264 Join date : 2015-05-27 Age : 29 Location : The Netherlands
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 4:29 pm | |
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| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 7:51 pm | |
| Thanks Jish. That worked. | |
| | | Alisae Diamond
Posts : 1796 Join date : 2015-05-10 Age : 25
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Thu Jul 16, 2015 8:29 pm | |
| Name: Sasha Bolt Spirit: N/A Gender: Female Age + Birthdate: 13 | 7/14/2002 Personality: Shes a middle-school girl. In combat, this personality is dropped for a more heroic personality. Likes: Drinking and Eating, Cell-Phones, Torture Dislikes: Luxry Foods, TV celebrities, Reading Phobias: Having her right hand destroy her friendships. Aspirations: For everyone to be happy and get through their lifes alive. Weapons: A hammer, a saw, a screwdriver, a crowbar; and any other torture tools, all of which she caries on her belt. Fighting Style: up-close and personal. She'll always find a way to out think her opponent. Her final blow is a punch to the face. So yeah, she doesn't really have a fighting style, nor can she learn any styles. Face-Claim: https://i.imgur.com/GOtPZJL.jpg Weight: 111 Pounds Hair Color: Black Eye Color: Brown Height: 5 '3' Special Traits: None History: Ever sense birth, Sasha was born with her special right hand, the Imagine Breaker. Ever sense her life, she lived it normally, however she was always unlucky in most situations. She even tried mulitple times before to cut off her hand however she never suceeded. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Imagine Breaker (Passive) Cost: N/A Range: N/A Duration: N/A Cool-down: N/A Description: Sasha's right arm is given the ability to negate any kind of supernatural power. If it were to effect her whole body, the effect would be negated, unless it does not hit her right arm. Also this will cancel out any supernatural objects. It ignores weights of objects if the weight if it has a supernatural power behind it. This also negates any enchantments or Runes on an object. The Imagine Breaker would have priority over other abilities that would normally negate the Imagine Breaker, therefore it cannot be negated. This is the reason Sasha does not have any spirits, nor can have any. "I am going to destory your illusions" Name: Gods Blessings (Passive) Cost: N/A Range: N/A Duration: N/A Cool-Down: N/A Description: Sasha would normally have the luck similar to the ordinary person, however this is negated by Sasha's Imagine Breaker. This causes Sasha and only Sasha to be misfortunate. Name: Dragon's Breaker (Passive) Cost: N/A Range: N/A Duration: N/A Cooldown: Untill the end of the chapter Description: If Sasha's right arm, elbow, or hand is disarmed, dislocated, or broken, it forms into a dragon, which is not spiritual, that will make an attempt to eat the enemy and/or burn it with fire. The arm will be fully regenerated by the next chapter and cannot be healed untill then. This Dragon is 3x Stronger then the opponent(s) it is fighting, and it will resemble the opponent's fear. Its base energy is 150 Name: My Body As One (Passive) Cost: N/A Range: N/A Duration: N/A Cooldown: N/A Description: Sasha's Right arm cannot be destroied, distored, disarmed, dislocated, or broken. Sasha's Right Arm cannot be seperated from her body. However this can be negated. - Sasha's iPhones(There will be debate over this. so its not offical yet).:
Drawbacks There is most likely a limit to the number of people she can control. Her powers apparently have so many applications that she does not have a stable control of it unless she creates "boundaries" for herself. Repeatedly, Sasha is shown to use iPhones to use her powers. She does not have a single iPhone. She uses different iPhones depending on what type of power she wishes to use. The bag she carries around is filled with many different iPhones. It is impossible for her to use her powers without an iPhone. If one of her iPhone's is destroyed, she will not have excess to that certain iPhone's uses until the beginning of the next chapter. She CAN use anything that is not an iPhone to replicate these abilities, however their cost will be greater. Because of the fact that she controls electricity indirectly through the brain's bio-fluids, Sasha has problems against spirit users that can directly manipulate their bio-electricity (Like Last Order). Finally, Sasha cannot control animals or anything that is not human. Now, what the iPhones can do. Sasha's iPhones now have the ability to mentally control someone for a short time, read other people's memories, telepathy, change a person's personality, willpower and memory destruction, revelation and transplantation of emotions, brainwashing, and psychometry. Sasha's iPhones are derived from her control of the secretion of chemicals in the target's brain via the control of blood distribution, cerebrospinal fluid, and others, in the brain. Instead of controlling bio-electricity directly, she changes its conductive efficiency by controlling the fluid that acts as a catalyst for the electricity to flow through. Furthermore, her method of reading minds without relying on another person's brain is likely also related to moisture. Her power allows her to prevent the use of powers, movement, and even sense of pain of other people using the iPhone. Also, unique to the power is that some of the people that have been tampered and controlled by Sasha display star markings on one or both their eyes. She can take-over a person and use their body to interact with other people in long distance. She has the ability to control up to 3 people at once using her full power. She can also control large number of people, up to triple digit, but she can only give them simple commands. She can even use her ability to swap out concepts, like the concepts of limiter release code and self-destruct code, in people's minds. can make use of her powers to recall an object's residual memory like a form of Psychometry. Sasha touches an object with her bare hand, and then presses a iPhone control on an iPhone on herself to extract its memories. She can extract memories from an object from the past 24 hours. She can use the same application on herself even extracting her memories of the past year. She seperates these by Iphones. Each iPhone has a seperate purpose. Name: iPhone Law Description: For Sasha's abilities to work, she must have the iPhone pointed at the person. If there is something blocking the signal, her iPhone's will not work. These will last until Sasha decides to deactivate it, or until the end of the chapter. her iPhone's also follow the traits stated above. If Sasha wants to control another character, must get permission from the player beforehand for the usage of certain iPhones. Name: iPhone 0 Cost: 5 Cooldown: 5 Posts Description: Can make the targeted individual believe that Sasha is their target and that she is the person standing next to them, or can designate Sasha as the target's "Direct Superior A". Name: iPhone 7 Cost: 0 Description: Returns the indicated individual’s mind to its state just before a mental ‘bomb’ activated. Name: iPhone 11 Cost: 1 Description: Forces the individual to answer accurately to all questions. She can also force answers she choses. Name: iPhone 27 Cost: 15 Cooldown: 5 posts Description: Locates and Plants a Mental 'bomb' set in a individual. Targets with a "mental bomb" Sasha can do the following with: Mentally control someone for a short time, read other people's memories, telepathy, change a person's personality, willpower and memory destruction, revelation and transplantation of emotions, brainwashing, and psychometry. must get permission from the player beforehand. Name: iPhone 45 Cost: 3 Description: This will record any memories, and senses in the area and of a certain individual. She can extract memories up to 24 hours or years. Name: iPhone 69 Cost: Cannot be used in any combat sinareo. Cooldown: 1 Chapter Description: Leaves the indicated individual unconscious for up to twenty-four hours. Name: iPhone 128 Cost: 5 Cooldown: 30 posts Description: The target recognizes Sasha as their ally and immediately eliminates anyone who attacks her. Name: iPhone 284 Cost: 1 Cooldown: 10 posts Description: Prevents the indicated individual from detecting the passage of time for sixty minutes. Name: iPhone 420 Cost: 5 Description: The target becomes afraid of any kind of items and wants to eliminate said item if any get near them. must get permission from the player beforehand.
Last edited by Mew on Wed Aug 19, 2015 3:47 am; edited 12 times in total | |
| | | KenjiGoombah Member
Posts : 9 Join date : 2015-07-16
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 2:12 pm | |
| My Character Sheet:
Name: Kirito Spirit: Stardust Spark Dragon Gender: Male Age + Birthdate: 23, July 19th
Personality: As a Child, Echo had a big imagination and curiosity span, but learns a lot fast. Echo is kind, smart, he has a little temper here and there, but loyal and wise to the very end, if for better or for worse. He also shows a high responsibility level, and will help with anyone and anything, but doesn't fall for tricks easily. He is also willing to fight anyone who challenges him, and can be very worthy and trustful in battle. He can let his guard down sometimes, but never let people get the best of him. He tries very hard to not give up when times are tough, and always finds a way to make a comeback.
Likes: Food, Battling, Puzzles Dislikes: Anyone who threatens him, those who oppose his family's honor, and psychics Phobias: Daemonophobia (fear of demons) Aspirations: Becoming an acolyte for the dragon shrine
Weapons: Fighting Staff. Fighting Style: Kendo.
Face-Claim: Short nose, small mouth, normal face. Weight: 215 lbs Hair Color: Black Eye Color: green Height: 6"2' Special Traits: has a dragon mark on his arm (one relating to Yusei Fudo's)
History: Born under the rule of the temple of dragons, Kirito is a student who dreams to be an acolyte for his superior, Lee. He practices fighting and meditating to one day, overcome those who wish to destroy all dragons, and the space-time continuum. It was his duty to protect the dragon shrine from thieves and those who wish to use its powers to cease control of the exiled dragons. It was 3 years before the spirit force went to the adventure, his superior was killed by bandits who wanted the white stone of legend so they could bring it to the dark forces for money. Kirito defended the stone, and soon unleashed a power from within, the power of the Stardust Spark Dragon, which was his spirit, waiting to be called. Now Kirito helps the Spirit Force to protect all.
Skill Sheet: This is what you will use to make your 5 abilities.
Name: Diving Dragon Kick Cost: 5 energy Range: Med Duration: 17 Seconds Cool-Down: 25 Seconds Description: Kirito jumps into the air, extending his right leg before striking his opponent with this powerful kick.
Name: Spark Dragon Ray Cost: 33 energy Range: 3 Ft 4 in. Duration: 30 seconds Cool-Down: 5 hours, 30 minutes Description: Kirito Charges up a Ray powered from his spirit, attacks all enemies with this Dragon version of a Kamehameha.
Name: Radiance from the Shrine Cost: 4 energy Range: 5 Ft 0 In. Duration: 15 seconds Cool-Down: 30 seconds Description: Kirito prays from beyond the shrine and slowly heals allies for 15 seconds.
Name: Mach 5 punch Cost: 7 energy Range: 3 Ft 5 in. Duration: 10 seconds Cool-Down: 30 seconds Description: Kirito dashes and unleashes a devastating punch that stuns and hurts enemies.
Name: Battle Stance Cost: 10 energy Range: Used on Self Duration: 15 seconds Cool-Down: 25 seconds Description: Kirito readies himself in a stance, which raises his agility and can use to counter attacks. _______
Extra Info:
N/A (YET)
Last edited by KenjiGoombah on Fri Jul 17, 2015 6:14 pm; edited 2 times in total | |
| | | Tamashii Diamond
Posts : 1030 Join date : 2014-09-09 Age : 28 Location : Forked River, NJ
Character sheet Name: Tamashii Health: (1/1) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 2:13 pm | |
| We already have a character named Echo. | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 2:31 pm | |
| Wow. What were the odds of that happening? | |
| | | KenjiGoombah Member
Posts : 9 Join date : 2015-07-16
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 4:37 pm | |
| | |
| | | Myrtenaster Diamond
Posts : 1628 Join date : 2015-06-25 Age : 24 Location : Oh, you know, just...around.
Character sheet Name: Health: (100/100) Mana: (100/100)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 5:50 pm | |
| Word of advice: Add a few more skills. You need at least 5. | |
| | | KenjiGoombah Member
Posts : 9 Join date : 2015-07-16
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 6:02 pm | |
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| | | Lunarnox Diamond
Posts : 808 Join date : 2015-03-03
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 6:05 pm | |
| Do not post "Ok" in this topic. Just.. there are so many reasons why you shouldn't I'm not even going to bother listing them. Do not reply to this post this is not a conversation starter. | |
| | | KenjiGoombah Member
Posts : 9 Join date : 2015-07-16
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Fri Jul 17, 2015 7:43 pm | |
|
Name: Kirito Spirit: Stardust Spark Dragon Gender: Male Age + Birthdate: 23, July 19th
Personality: As a Child, Echo had a big imagination and curiosity span, but learns a lot fast. Echo is kind, smart, he has a little temper here and there, but loyal and wise to the very end, if for better or for worse. He also shows a high responsibility level, and will help with anyone and anything, but doesn't fall for tricks easily. He is also willing to fight anyone who challenges him, and can be very worthy and trustful in battle. He can let his guard down sometimes, but never let people get the best of him. He tries very hard to not give up when times are tough, and always finds a way to make a comeback.
Likes: Food, Battling, Puzzles Dislikes: Anyone who threatens him, those who oppose his family's honor, and psychics Phobias: Daemonophobia (fear of demons) Aspirations: Becoming an acolyte for the dragon shrine
Weapons: Fighting Staff. Fighting Style: Kendo.
Face-Claim: Short nose, small mouth, normal face. Weight: 215 lbs Hair Color: Black Eye Color: green Height: 6"2' Special Traits: has a dragon mark on his arm (one relating to Yusei Fudo's)
History: Born under the rule of the temple of dragons, Kirito is a student who dreams to be an acolyte for his superior, Lee. He practices fighting and meditating to one day, overcome those who wish to destroy all dragons, and the space-time continuum. It was his duty to protect the dragon shrine from thieves and those who wish to use its powers to cease control of the exiled dragons. It was 3 years before the spirit force went to the adventure, his superior was killed by bandits who wanted the white stone of legend so they could bring it to the dark forces for money. Kirito defended the stone, and soon unleashed a power from within, the power of the Stardust Spark Dragon, which was his spirit, waiting to be called. Now Kirito helps the Spirit Force to protect all.
Skill Sheet: This is what you will use to make your 5 abilities.
Name: Diving Dragon Kick Cost: 5 energy Range: Med Duration: 17 Seconds Cool-Down: 25 Seconds Description: Kirito jumps into the air, extending his right leg before striking his opponent with this powerful kick.
Name: Spark Dragon Ray Cost: 33 energy Range: 3 Ft 4 in. Duration: 30 seconds Cool-Down: 5 hours, 30 minutes Description: Kirito Charges up a Ray powered from his spirit, attacks all enemies with this Dragon version of a Kamehameha.
Name: Radiance from the Shrine Cost: 4 energy Range: 5 Ft 0 In. Duration: 15 seconds Cool-Down: 30 seconds Description: Kirito prays from beyond the shrine and slowly heals allies for 15 seconds.
Name: Mach 5 punch Cost: 7 energy Range: 3 Ft 5 in. Duration: 10 seconds Cool-Down: 30 seconds Description: Kirito dashes and unleashes a devastating punch that stuns and hurts enemies.
Name: Battle Stance Cost: 10 energy Range: Used on Self Duration: 15 seconds Cool-Down: 25 seconds Description: Kirito readies himself in a stance, which raises his agility and can use to counter attacks. _______
Extra Info:
N/A (YET)
(Im only reposting this if the edits doesnt show in the original post.)
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| | | KenjiGoombah Member
Posts : 9 Join date : 2015-07-16
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Sat Jul 18, 2015 8:58 pm | |
| *mach 5 changed to mach 11.* | |
| | | Oshu Mod
Posts : 2378 Join date : 2014-09-12 Age : 25 Location : your mom >.>
Character sheet Name: Kino Nagai Health: (1000/1000) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Sat Jul 18, 2015 9:23 pm | |
| | |
| | | Ulti-Apelio Diamond
Posts : 1519 Join date : 2015-06-05
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Mon Jul 20, 2015 10:02 pm | |
| Rex's Skill Sheet
Wind Style Archetype (Sound and Air control in one.)
Name: Vacuum Blast Bullets Cost: 1 Range: N/A Duration: N/A Cool-Down: N/A Description: Air bullets are produced that have pierce steel. These bullets carry a vacuum inside, so they explode once they pierce into something, then they resonate an intensely loud sound and vibration to cause an aftershock effect.
Name: Aftershock Cost: 3 Range: N/A Duration: N/A Cool-Down: 3 posts Description: Produces multiple shock waves with the strength of a small nuclear warhead, but with no explosion, just a destructive pushing effect that expands 100ft at full force and weakens after.
Name: Vacuum Blast Barrage Cost: 1 Range: N/A Duration: N/A Cool-Down: N/A Description: A cluster of air blades that can cut through carbon fiber when used. They can be shot one by one as well in rapid succession or multiple clusters but slightly slowly in fire rate. Each of these blades cause a secondary sound resonator that impairs movement and sight, even if it misses, it can hit something else and produce the resonation effect. These blades can also instead be wielded as swords without cutting Rex.
Name: White Extreme Attack Cost: 4 Range:Close Duration: 5 posts Cool-Down: Description:A large figure, similar to the embodiment of a dragon coils up and oscillates until it produces and extremely bright white light, emitting intense sounds and vibrations that impair vision, movement, and feels like the victim's(s') bones are being scraped against a grater.
Name:Air Bending/Sound Bending.(Non-ability, just a description) Cost: N/A Range:N/A Duration: N/A Cool-Down: N/A Description: The general manipulation of air and sound. Think Aang for the air.
Name: Sound Wavelength Cannon Cost: 10 Range: N/A Duration: N/A Cool-Down: 6 posts Description: Holes appear throughout Rex's body. Each of these begin to build up and charge, firing a compressed, and powerful sound/air cannon that works like beam, exploding and destroying a large 300meter radius and produces and aftershock effect. | |
| | | Alisae Diamond
Posts : 1796 Join date : 2015-05-10 Age : 25
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Wed Jul 22, 2015 1:21 am | |
| These twins will be introduced somewhere within chapter 7 according to fire. Name: Harblu G.C. and Clementine G.C. Spirit: N/A Gender: F Age + Birthdate: 18 | 7/21/1997 Personality: Harblu and Clementine are close to opposites, however they are not 100% opposites. They share similar, outgoing personalities. However Clementine is bubbly, Harblu is Serious. They are both very social. Clementine rarely thinks before doing anything, while Harblu always thinks. Clementine has patients, while Harblu doesn't majority of the time. Likes: Clementine: Cooking, Socializing, Eating | Harblu: War, Maps, Fire Dislikes: Clementine: Maps, Spiders, Guns | Harblu: Cooking, Repetition, Idiots Phobias: To be seperated from her twin sister. Aspirations: To be the best in their craft. Weapons: Clementine: Frying Pan and other cooking utensils | Harblu: Crossbow, Medigun, and a Bonesaw she calls the "Ubersaw" Fighting Style: They don't fight. Clementine Cooks and Harblue is a medic. Face-Claim: https://i.imgur.com/nQl9HJz.jpg The Left is Clementine, the Right is Harblu. Weight: 100 Pounds Hair Color: Clementine: White | Harblu: Red Eye Color: Clementine: Blue | Harblu: Red Height: 5 '5' Special Traits: They're twins. History: Clementine and Harblu are twins. Most times they do not get along however deep down they argue with each other because they know they can forgive each other and love each other. Harblu proceeded the route of war and heath, while Clementine proceeded her studies in Food and cooking. Both have earned some respect for they're respective fields. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Harblu's Crossbow:
Name: Overseer's Shot Range: Varies Rate of Fire: Single Shot Reload Time: 1 Post Clip Size: 1 Description: Harblu's Crossbow. Instead of arrows it fires bolts.. The Damage/Health/Duration increases depending on Range. THIS IS NOT A SKILL. Harblu's ammo most hit her target for their effects to take place. Depending on the range, her shots will get harder and harder to hit. Her Crossbow will automaticly store all of Harblu's Bolts. She can chose from the following Bolts.
Name: Tranquilizer Bolt Cost: 2 Per Shot Duration: Short: 2 Posts | Medium: 5 Posts | Long: 10 Posts | VERY LONG: 20 Posts Cooldown: 5 Posts Description: Bolts that puts the body to sleep instead of damaging them. The amount of posts the target is asleep decides on the range it was fired from. If an ally is shot with a Tranquilzer Bolt, they will be given sleep immunity.
Name: Harblu's Bolt Cost: 1 Per Shot Health Healed: Short: 25% | Medium: 50% | Long: 100% | VERY LONG: 125% Damage Delt: Short: 12.5% | Medium: 25% | Long: 50% | VERY LONG: 75% Description: Bolts that either does damage to enemies or heal the target's health depending on Range. The amount of health healed decides on the range it was fired from. Damage depends on Range from which it was fired.
Name: Energy Bolt Cost: 3 Per Shot Energy Restored: Short: 2 | Medium: 6 | Long: 12 | VERY LONG: 25 Energy Drained: Short: 4 | Medium: 8 | Long: 15 | VERY LONG: 25 Cooldown: 3 Posts Description: Bolts that heals the target's energy depending on Range. The amount of energy restored decides on the range it was fired from. This will drain energy when it hurts an enemy.
Name: Curing Bolt Cost: 5 Per Shot Cooldown: 5 Posts Description: On hit of an ally, Harblu will cure any status that her ally has.
Name: Cooldown Bolt Cost: 5 Per Shot Cooldown Reduced: Short: 12.125% | Medium: 25.5% | Long: 50% | VERY LONG: 100% Cooldown: 10 Posts Description A bolt that reduces an allys cooldown. Cooldown reduced depends on range. This will not reduce cooldowns on skills that have a 1 chapter or longer cooldown.
- Harblu's Mediguns:
Name: Pregame Healing Cost: At the start of any mission or dungeon that does not start right away. (meaning the characters travel to the mission/dungeon's location). Description: When Harblu arrives at the desintation of the mission, all of Harblu's allies will have 105% Energy, and 150% Health. Harblu will have 100% ubercharge on one of her mediguns. The energy buff will drain 1 per post when its over the max amount of energy.
Name: Medigun's Law. Description: Harblu can only use 1 medigun at a time. However if Harblu is using Kritzkrieg while Alanna is using Ubercharge, they can both Kritz and Uber the same Target. You CANNOT Heal people and use a different ability or fire a weapon at the same time. Each medigun has its own ubercharge. During any pop, Harblu can only heal 1 target. Harblu cannot heal herself. Switching from Medigun A to Medigun B, Medigun A will have all of its ubercharged erased.
Name: Ubercharge Cost: N/A (3 to pop “Uber”) Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 150% health. For every 2.5% / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 8 posts of straight up healing. At 100% Ubercharge, Harblu can Pop “Uber” making their target invincible to everything for 4 posts.
Name: Kritzkreig Cost: N/A (3 to pop “Kritz”) Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 150% health. For every 3.125% / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 6 posts of straight up healing. At 100% Ubercharge, Harblu can Pop “Kritz” making their target deal 3x damage to anyone for 4 posts.
Name: Quick Fix Cost: N/A (6 to pop "Quick") Range: Mid Duration: 4 posts Description: Harblu can heal teammates up to 125% health. For every 33.6 / seconds of healing, their ubercharge meter will raise up by 1%. Their Ubercharge meter will cap at 100%. This usually happens within 6 posts of straight up healing.Harblu can fly with a target that is flying, and move as fast as her healing target is moving. At 100% Ubercharge, Harblu can Pop “Quick” which grants immunity to movement-impairing effects increases healing by 300%, will fully heal energy (target only), and will remove any status on Harblu and her target.
Name: Defibulator Cost: 100% Ubercharge on any medigun + 10 energy Range: Mid Duration: 3 posts Cooldown: 15 posts Description: If an ally is passed out due to loss of energy, in a coma, or is dead, for 3 posts, Harblu will make an attempt to give them 10 of her own energy (the cost), and bring them back into the fight.
- Other:
Name: Harblu's Ubersaw Cost: If Toggled, 5 per swing Duration: Toggle Range: Melee Description: When Toggled, Harblue will gain 1 Ubersaw Stack (Max 4). On switch to a medigun, that medigun will gain ubercharge according to the following formula: Ubersaw Stack(25%). This buff only applys to Harblu's "Ubersaw"
Name: Uberfest Cost: 25 Duration: 20 Posts Cooldown: 30 Posts Description: Harblu applies a buff on her weapons. Whenever Harblu deals damage to an enemy, she gains 1 Uberfeast Stacks (Max: 10). She can then turn in these stacks, so that on switch to a medigun, the medigun will gain ubercharge according to the following formula: Uberfeast Stacks(10%). She will still have stacks after the buff, however she will not gain stacks. This buff does not apply to Harblu's Ubersaw, however this will toggle the ubersaw. Swinging the ubersaw with this buff will cost no energy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Clementine's Concept:
During Freemode, and freemode only, Clementine will cook up a variety of foods that will do anything from giving her allies buffs, to restoring health, energy, or curing status. Instead of using energy, she uses ingrediant points. Her max energy is 1/1. Her Max ingredient point cap will be 1000/1000
For Each Chapter, she gains 100 ingrediant points. (So for chapter 7, she would currently be at 700/700 ingrediant points). Ingrediant points reset after missions, or dungeons. When returning from Missions, Dungeons, or Any Plot Mode, she will receive half of the amount of Ingrediant points gone. (Example: If she has 100/700 Ingrediant points going into a mission, she will then have 400/700 ingrediant points returning from the mission. 0/700 going in, 350/700 coming out. 698/700 going in, 699/700 going out. Use your imagination, its simple math).
Name: Green Apple Cost: 50 Ingrediant Points Health Healed: 12% HP Description: Clementine can make a healing apple, that when a character eats it, they will gain back health.
Name: Red Apple Cost: 100 Ingrediant Points Health Healed: 50% HP Description: Clementine can make a healing apple, that when a character eats it, they will gain back health.
Name: Golden Apple Cost: 500 Ingrediant Points Health Healed: Fully restores health and body damage. Description: Clementine can make a healing apple, that when a character eats it, they will gain back all of their health and restore body damage.
Name: Golden Apple W/ Honey Cost: 1000 Ingrediant Points Health: Fully restores health, body damage, energy, and cures status. Description; Clementine can make a healing apple, that when a character eats it, they will gain back all of their health, restore body damage, energy, and cures status.
Name: Tangerine Cost: 50 Ingrediant Points Energy Restored: 5 energy Description: Clementine can give a tangerine that when a character eats it, they will gain back energy.
Name: Orange Cost: 100 Ingrediant Points Energy Restored: 12 energy Description: Clementine can give a orange that when a character eats it, they will gain back energy.
Name: Blood Orange Cost: 500 Ingrediant Points Energy Restored: 25 energy Description: Clementine can give a orange that when a character eats it, they will gain back energy.
Name: Sushi Cost: 150 Ingrediant Points Description: Clementine can make Suishi, that when eaten, will cure any status and break illusions.
Name: Stake Cost: 75 Ingrediant Points Duration: 15 Posts Description: Clementine can make stake, that when eaten, will apply a power buff, increasing a characters power by 2x.
Name: Vegtable Mix Cost: 75 Ingrediant Points Duration: 15 Posts Description: Clementine can make a Vegtable Mix, that when eaten, will apply a damage resistance buff.
Name: Energy Drink Cost: 75 Ingrediant Points Duration: 15 Posts Description: Clementine can make a Energy Drink, that when someone drinks it, will apply a speed boost.
Name: Tomato Cost: 300 Ingrediant Points Duration: 15 Posts Description: Clementine can make a Tomato, that when eaten, will apply a 10% Cooldown Reduction Buff and a 10% Effect Duration Buff
Name: Super Tomato Cost: 700 Ingrediant Points Duration: 30 Posts Description: Clementine can make a Tomato, that when eaten, will apply a 20% Cooldown Reduction Buff and a 20% Effect Duration Buff
Name: Sandvich Cost: 250 Ingrediant Points Energy Restored: 12 energy Health Restored: 50% HP Description: Clementine can make a sandvich, that when eaten gives health and energy.
Name: Snickers Cost: 1 Ingrediant points Description: Clementine can make a Snicker's choclalate bar, that when eaten, the character will suddenly no longer feel grumpy. "You're not you when your hungry"
Name: Today's Special! Cost: Varies Description: Clementine will take requests for food that she does not have a current recipe for, and she will try to recreate it with the effect another character wants. The cost will vary depending on the effect. Because of this, she can create any food thats not on the list. The cost of ingredient points will be discussed with the DM.
Last edited by Mew on Tue Aug 04, 2015 8:48 pm; edited 1 time in total | |
| | | JiggZ the Jigglypuff Member
Posts : 2 Join date : 2015-07-20
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Sat Jul 25, 2015 6:49 pm | |
| Character Sheet:
Name: Elspeth Spirit: Sol Gender: Boy Age + Birthdate: 16; January 22, 1999
Personality: He is a very gentle boy, with a kind personality. He is at times hesitant to talk to others that he doesn't know, but will soften up to others that he knows he can trust. Likes: Magic, Kindness, Animals, Food, Cute Things. Dislikes: Darkness, Evil, Jerks, Bullies, Getting Punched. :c Phobias: Most Bugs, Darkness, Ghosts, Death, Jumpscares, Pain, Demons, a few more minor things. Aspirations: To make others happy, all while making himself happy.
Weapons: If he can't use anymore of his sun magic, he just uses a basic dager to fight as a last resort. Fighting Style: Fights with sun magic, which are powerful by nature, but use a lot of energy in the process (Sun Beams, Healing Magic, e.t.c.). He is slow by nature, and without his sun magic, he is very vulnerable.
Face-Claim: http://static.zerochan.net/Shion.%28No.6%29.full.664295.jpg (Plus a dark-redish bow on the back of his head). Weight: 150lbs Hair Color: White Eye Color: White Height: 5ft 4in Special Traits: His eyes and hair seem to glimmer and glow in bright areas, but most believe that to be an illusion.
History: He grew up in a small town, always spending his time away from everyone, practicing his sun magic. He never really makes any friends, however he did have one back in his neighborhood, and they were pretty close. He has heard about the spirit force and what they do, so he thought of it as an opportunity to help out more people. He then set off to Mizahar, to see if he could join.
Skill Sheet:
Name: Sun Beam Cost: 5 Energy, must be daytime Range: Long Duration: N/A Cool-Down: N/A Description: A thin, white-yellow beam fired from the sky. Cannot be used at night-time, or when in areas with no sunlight is nearby (Ex: In a cave).
Name: Morning Ray Cost: 15 Energy. Range: Low Duration: Until target is fully healed, or power is interrupted. Cool-Down: N/A Description: A calming, soothing type of sun magic that emits fient, white-yellow rays from the casters hands, which allow the caster to heal the target from even the most fatal of wounds. Cannot be used on himself. Cannot be used on a dead target.
Name: Sol Light Cost: N/A Range: N/A Duration: N/A Cool-Down: N/A Description: A small, simple ball of light formed in the casters hand(s). The ball of light can be used to see in the dark, or can light small things on fire.
Name: Blinding Light Cost: 2 Energy Range: Medium Duration: The flash lasts about 1 second Cool-Down: N/A Description: An extremely bright flash emits from casters hands, which if looked directly at, can cause eye damage, making for a good escape opportunity. If the light is too close to eyes or if looked upon for too long, it can cause temporary blindness.
Name: Sunburst Cost: 40 Energy, must be daytime Range: Long Duration: After 30 beams are fired from the sky Cool-Down: 1 day after use Description: A bright golden shockwave emits from the sun itself, making the surrounding area much warmer, and much more powerful versions of sun beams fall from the sky down on the surrounding area. Each beam is x10 more powerful that the original sun beam, and can break through walls and debris. Upon impact, the beams explode in a golden light, that burn targets if they are too close. The caster then faints after use.
Last edited by JiggZ the Jigglypuff on Sat Jul 25, 2015 11:49 pm; edited 2 times in total | |
| | | Tamashii Diamond
Posts : 1030 Join date : 2014-09-09 Age : 28 Location : Forked River, NJ
Character sheet Name: Tamashii Health: (1/1) Mana: (0/0)
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Sun Jul 26, 2015 9:02 pm | |
| UPDATED SHEETS PART 2:
Asuya:
Name: Bloodlust Cost: N/A Cooldown: N/A Description: Whenever Asuya consumes the blood of another, she instantly learns a weaker version of one of that person's abilities (Her choice). For example if she consumes the blood of someone who utilizes shadow armor, she can then create Blood Armor at the same cost and cooldown of the shadow armor but with slightly weaker results.
Name: Hemoplague Cost: 35 Energy points Cooldown: One Chapter Duration: 40 Posts Description: Asuya purges the stored blood from her body into a living pool. Using her control over the cells, Asuya commands the pool to swirl around the opponent until it finds an empty wound or opening to enter. Once inside, the cells attack the opponent's bodily systems, resulting in several effects over time. -Upon infection: Initial bodily weakening and feeling of sickness -10 Posts: The opponent begins to contract hemophilia, thinning the blood and making bleeding out happen faster. -20 Posts: Body paralysis begins to take effect throughout the next ten posts. Motions become jerky and uncontrolled until total paralysis takes effect. -30 Posts: Organs begin shutting down, starting with the kidneys, then moving to the lungs and eventually leading to the heart. -40 Posts: Death. *Does not continue to get worse if transferred out of battle, but damage from previous effects do carry over*
Name: Bloody Needle Cost: 5 Energy Points Cooldown: 2 Posts Description: Asuya is able to channel her energy into any blood that was spilled from her body, causing each puddle (big or small) to extend into a sharp, hardened spike toward the opponent(s).
Name: Bloody Slicer Cost: 10 Energy Points Cooldown: 2 Posts Description: Asuya is able to extend and harden any blood from an open wound on her body like a blade and use it to attack.
Name: Blood Bond Cost: 5 Energy Points Cooldown: 5 Posts Description: By touching an open wound on an enemy, Asuya is able to directly transfuse that person's blood into herself through the pores in her skin.
Name: Division Cost: 5 Energy Points Cooldown: 5 Posts Description: Asuya is able to divide her very body into several tiny bats instantly.
Name: Blood Pact Cost: 15 Energy Points Duration: 4 of Asuya's Posts Cooldown: 20 Posts Description: Asuya forces herself to bleed, sacrificing her own blood through excessive tears. In return, if she is to look someone in the eyes during this time, that person will experience internal bleeding and be immediately instilled with paralyzing fear, causing them to lose track of what they were doing. The longer the stare, the more extreme the effects. Immediate: The victim will experience bursting capillaries, causing severe bruising. 1 post: The victims non-essential organs will begin to bleed, such as the spleen, bladders, etc. 2 posts: The victim's vital organs will begin to bleed, such as the liver and lungs, and veins will start to rupture. 3 posts: The victim's heart begins to bleed, and arteries will also begin to rupture. 4 posts: The victim's brain hemmorhages, resulting in death.
Drake:
Name: Quothe the Raven Cost: 5 Energy Points Duration: 1 post Cooldown: 5 posts Description: The caster is able to transform their body into a flock of ravens instantaneously. The ravens may travel up to five miles away before being forced to return to normal. The ravens may also attack a target, but may only peck at them.
Name: Vulture's Eye Cost: N/A Duration: N/A Cooldown: N/A Description: The character has increased eyesight, allowing them to see clearly up to one kilometer away. The character is also able to see another person's spirit and aura. He can tell a lot of things just by looking at somebody's figure, including history, personality, fighting style, age, and other things. He can also sense when a person is being affected by another presence, whether it be a spiritual presence, demonic, angelic, lucky, etc. In addition, anything supernatural (Spiritual, demonic, angelic, things that normal people cannot use, etc.) that Drake sees is able to be negated. This include buffs, attacks, heals, etc. Drake must, however, process this. So, any attack that reaches Drake or happens in under ~30 milliseconds will be unable to be negated. Invisible attacks can be negated under the circumstance it has an aura. For example, spiritual wind can be negated, but wind that is caused as a result of a spirit will not be. For example, lightning, light, anything already touching Drake, etc. This ability does not affect Drake, regardless of looking in a reflection.
Name: Mastery of Blades Cost: N/A Duration: N/A Cooldown: N/A Description: The character is a master at each type of fighting style utilizing blades of any fashion. The character is unable to lose their balance in a sword fight, and is able to dual-wield any blades with ease, even those they have never wielded before (this includes magical and/or spiritual blades).
Drake Wields Five separate blades:
-Katana: A basic katana strengthened by being composed of carbon fiber; usually used for spars or for a regular fight.
-Tamashii: A soul-rending sword. Being hit by this blade also damages the soul as well. Wielding this blade in his hand renders him unable to be blinded, with the sacrifice being he can only wield it for a short period of time (About 15 posts every chapter), lest his soul be sacrificed into it.
-Moeru: A hybrid between a katana and gun, this blade's chamber holds six shots of explosive shells that fire with the strength of a shotgun. The chamber is attached to the top, non-bladed area of the sword, with the trigger being upon the hilt.
-Yasaka: A short sword with the powers of light and spiritual energy. The blade is able to strike even shadows as if they were physical, and bypass any magical, or spiritual barrier/armor/enchantments and cut straight into the next layer, whether it be physical armor or skin. Similarly, it will phase through supernatural attacks. For example, while Drake may try to block some form of spirit-based laser, it will simply pass through the sword instead.
-Yokai: A red-bladed, katana-like sword. Its holster features a trigger that, when pressed, fires blanks with enough force to project the blade at a high speed/velocity. The blade itself is blessed, being able to slay demons and the like, and absorbs any blood it spills into its blade, giving it its red tint. | |
| | | Caphalor Member
Posts : 205 Join date : 2015-04-28 Location : Not SDA
| Subject: Re: Spirit Force RP: Prologue (OOC) (Read EVERYTHING) Sat Aug 01, 2015 1:12 pm | |
| Name: Juuna Gasai Spirit: Jessica Gender: Male Age + Birthdate: 16-10 (16 years old) - Character Sheet:
Personality: Juuna is areally fickle person. Because of this paert of his personality is it hard for the others around him so predict his movements or what he will say or what his reaction will be. This makes it even harder for his allies to understand him. Sometimes he is really loyal and uyou can count on him in combat. Other times he gets distracted by something else. Whn that happens he might leve you behind. It might look like he leaves you behind but he doesnt do it on purpose. He is hjust easily distracted. That is why you can not rely too much on him.
Besides of this part of him is he a really nice and social guy. He is fun to be around with and doesnt have much shame eather. He almost is positive al the time. He can be really loyal. That depends on his spirit. His spirit and him do have a really strong bond with eachother. That is why she will be arround and on his side almost all the time. His spirit is the person he adores and the only one who can keep him focused. If he wouldnt have the spirit he would be totally lost. SHe is the guide in his life and if he is distracted she can easily change his attention back to what is important. If you want to become his ally and be more sure of being able to rely on him it is important that his spirit Jessica does like you too. (257)
Likes: 1). Juuna does like spirit. He is really interested in other spirits of other people. He wants to see them and maby even meet them. Part of this obsesion with spirits is the love he has for his own. 2). Juuna likes nice peoele who do have a good sense of humor. His personality is really positive and can be really cheerful. That why he also smiles alot. He likes to laugh and make others laugh. 3). He likes good music (who doesnt)
Dislikes: 1). He dislikes to be alone. Its his phobia. If he stays alone for too long he will lose his sanity. Its his biggest weakness. 2). His own distraction problem. He dislikes it because its part of him . He knows that he can let peoepel down because of this. Its something he will never like about himself. Luckily he got his spirit tio guide him. 3). Nightmares. Becasue of the bleedings he gets nightmares. Sometimes the bleedings start while he is sleeping. WHen this happens his whole body hurts but he dosnt wake up. The pain makes him dream about horrible things. Phobias: He does have a phobia for being alone. H just cant stand it to be alone with no living things or creatures around him. He needs to have somethign or someoeen around to keep himself sane. That is why Jessica is alway near him. Aspirations: Juuna Aspirtions are his dreams. He dreams to travel around the world. To find new places and meet new peoeple and find friends. He wants to have a happy life togeher with his spirit Jessica. Who he secretly without anyone s knowledgedoes he adore his spirit so muchathat he wants to bring her alive in human form.
Faceclaim: Juuzou Suzuya (Tokyo Ghoul) Fceclaim Spirit: http://prntscr.com/7zffaa Weight: 68 kg Hair Color: White Eye Color: red Height: 1.68 Special Traits: Juuna got a pact with his spirit Jessica. Becasue of this pact he can use his powers. he gained a boost in making blood in his body. Since a part his aresnal of weapons will be his own blood does he need a faster regeneration. What the downside is of this is that he gets too much blood in his body. To have no trouble with that he has scar lines where he can bleed out the blood h has too much. That is why th string will turn red sometimes. It wont happen often. Its just once in a month.That is why he got a lot of scars.
- History:
Juuna is born is a little village. He had a though life. His motherand him had a rough time. His father was really violent. He was usually drunk and easily got mad. WHen he was mad it turned already fast in aggresion followed by physical violence. In his younger years his mother triedto protect him with her own body. She shielded him. He was still young. He didnt understand waht was happeneing. His mother was always on his side protecting him. Everytime when she shielded him he saw the horrofic moves of his father and the blood slapshijg in my face. I saw the tears of my mom.
When we were alone we had fun and i felt the warmth and bing loved. I enjoyed hat and made crazy faces and jokes. We laughed a lot. Still the violence left dsome damage in his brain. His mother got exhausted of all the abuse. When Juuna was 8 did she succumed of exhaustion and the bad treatment. This did hit him really hard. He missed the warth and te female voice person in his life that was always there for him He tried to find strength with his father. Instead of taking care of his son. The only family he got left he turned his back to him. He only used him as a new way to get his anger out of himself. Juuna became the new punchback. It went downhill from there. Juuna lived through this hell of pain for a couple of years. When he turned 11 his father went too far. Juuna layed on the ground. Hewasnt able to stand up. His life was slipping away. Then a spirirt appeared and contacted him. She introduced herself as Jessica. Juuna felt the warmth of Jessica filling his heart with hope. He wanted to live. Jessica offered him a pact in exchange she would save his life.
Juuna accapted the pact. He didnt care he wanted to live. From there on his life changed. He played with Jessica and was able to smile again. Slowly he discovered his powers to control his own blood. Jessica startd explaining everything in the following years. Juuna now ws able to protect himself agaisnt his father. He was able to hold his ownand jessica was always with him. When he was finally 16 something happened. His father used too much alcohol. He went in a coma nd didnt wake up anymore. Juuna knew his father was not a good man. Still he was my father and the only family i got left. I treid everything to save him. His father woke up after a month. Juuna was so happy. The happines wouldnt be for long. The body of his father was damaged too much. He wouldnt havemuch timeleft. Whilee i was sitting next to his bed he opeend his eyes. He spoke to Juuna and for the first tiem he wasnt drunk. His father criedand asked Juuna to get closer. I got closer. He looked me in the eyes. His hand was on my cheeck. His father apoligized forwhat he did put me through. He Apologized for leaving Juuna alone. I grabbed his hand. Tears made my cheecks wett. His father smiled. He said i had to promise him something. I had to prpomise to stay the positve and nice guy i was and not to get swalled by the painand that he would stay alive. Juuna promised it. He begged his father not to die. His father smiled one more time before he released his last breath.
Juuna went hoome. His mind was not able to take all this. He felt lonely. Then Jessica grabbed his shoulder. Juuna grabbed her and hugged her. She comforted him. Together they tried to pick up their lives. Juuna heard about somethign with spirits from some travlers. There were many tales that it was a good life there. Juuna wanted to be part of this. He had to do this. He and Jessica packed their stuff and left the village i grew up behind. (679)
- Weapons:
Name: Scythe of Madness Type: Scythe Material: Metal Appearance: The scythe is 2 meters long. The blade i can use to cut someoene with is 50 cm long. Its 20 cm wide. It is on bot sides sharpand can be used to cut or stab with the point. The hilt does have a leather strips around it for extra grip.
Name: Knife Type: Knife Materials: Blade is made of metal. The hilt is made out of wood. Appearance: The hilt is 12 cm. The blade is 9 cm lon and 2 cm wide. it is manly used to just cut himslef so he can use his blood powers. Still if he must he will use it to attack people but he prefers not to.
- Abiltys:
- Low Tier Abiltys:
Name: Blood bubble weapon : blood Cost: 2 energy +1 for each post i sustain it Range: long Duration: Can be sustained for 2 posts can be sstainCool-Down: 2 posts +1 if i sustained it Description: Juuna forms a bubble of 3 meter high nd 3 meter wide around himself or a other target. The bubble is red coloured. The target inside the bubble can see through the bubble. The shield protects him/her agaisnt any damage. The one insisde can do no damage to his surrounding eather. The bubble can be casted in 1 second. The target who is inside cant get out. Neather can others enter it
Name: Blood Shot Weapon: blood Cost: 2 energy Range: Long Duration: The blood shot stays in bullit form till it hits the target or is at its maximum range Cool-Down: 2 posts Description: Juuna forms a round bullit of blood in his hand. The bullit is 5 cm long and wide. The bullit is like a normal biullit of a gun and causes the same kind of damage to what it hit. THe bullet is shot at the opponenent with a speed of 200 m/s
Name: Slice of Madness Weapon: Scythe Cost: 2 + 1 if sustained Range: close Duration: can be sustained for 2 posts Cool-Down: 2 + 1 if sustained Description: Damagage dealt with the scythe is doubled.
- Medium Tier Abiltys:
Name: Lifebleed Weapon: blood Cost: 5 Range: long Duration: 1 post Cool-Down: 3 posts Description: Juuna shoots green/red colored blood at himself or a ally to heal any damamge that was dealt to the target. The shot is in the form of a needle.Its 10 cm long and 1 cm wide. It moves with a speed of 50 m/s
- High tier Abiltys:
Name: Blood pool Cost: 15 Range: close Duration: 10 posts Cool-Down: 5 posts Description: Juuna changes into a pool of blood. While Juuna is this pool of blood he is untargetable. When casted he can move in pool form around with a sThe once who dare to stand in the pool will be hit by strong damage. The pool is 3meter long and 3meter wide. When Juuna changed back in human form low damage will be healed. He can tunr into a pool in 1 second. Changing back to the human form takes 2 seconds
Name: Ekor Kagune weapon : blood Cost: 5 Range: close/medium/long Duration: 15 posts Cool-Down: 8 posts Description: Juuna grows 4 tails made of blood. Those tails are at the end sharp. He can use the tails like they are extra limbs. The tails can be streched to a max of 40 meter long. He can stab and slam with them. Use them to defend himself like a shield or bounce around and make his movements faster. He can use them to jump hugher in the air. The tails can not be destroyed or cut off. Juuna can control them each of them seperatly. The tails deal massive damage. THey can be moved witha speed of 150 m/s . (Kaneki- Tokyo Ghoul)
Last edited by Caphalor on Thu Aug 13, 2015 10:32 pm; edited 2 times in total | |
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